网络协议栈

UDP Client功能分析
PC模拟UDP Server,指定ip和端口号,等待连接
UDP Client向Server发送"I am Client"
Server返回"I am Server"
功能实现

#define SERVERADDR "192.168.0.106"
#define SERVERPORT 8000
void ATaskUdpClient(void *pvParameters)
{
int iVariableExample = 0;
int fd = -1;
int NetTimerOut = 5000;
int ret;
struct sockaddr_in serverAddr;
char udpmsg[48];
STATION_STATUS StaStatus;
do
{
StaStatus = wifi_station_get_connect_status();
vTaskDelay(100);
} while (StaStatus != STATION_GOT_IP);
fd = socket(PF_INET, SOCK_DGRAM, 0);
if (fd == -1)
{
printf("get socket fail!\n");
vTaskDelete(NULL);
}
setsockopt(fd, SOL_SOCKET, SO_RCVTIMEO, &NetTimerOut, sizeof(int));
memset(&serverAddr, 0, sizeof(serverAddr));
serverAddr.sin_family = AF_INET;
serverAddr.sin_addr.s_addr = inet_addr(SERVERADDR);
serverAddr.sin_port = htons(SERVERPORT);
serverAddr.sin_len = sizeof(serverAddr);
for (;;)
{
sendto(fd, "I am udpclient", sizeof("I am udpclient"),
0, (struct sockaddr *)&serverAddr, (socklen_t)(serverAddr.sin_len));
do
{
ret = recvfrom(fd, udpmsg, 48,
0, (struct sockaddr *)&serverAddr, (socklen_t *)(&serverAddr.sin_len));
if (ret > 0)
{
printf("UdpServer:%s\n", udpmsg);
}
else
{
printf("UdpServer data is no!\n");
/* code */
}
} while (ret == -1);
}
vTaskDelete(NULL);
}
void updclient_int(void)
{
xTaskCreate(ATaskUdpClient, "udpclient", 256, NULL, 4, NULL);
}
本文详细解析了UDPClient如何向UDPServer发送消息并接收响应的过程。通过PC模拟UDPServer,UDPClient向其发送IamClient,而Server则返回IamServer。文中展示了具体的代码实现,包括socket创建、选项设置、地址结构定义及数据收发等关键步骤。

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