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<Window x:Class="CLeopard.textBoxRun"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Title="textBoxRun" Height="300" Width="300">
<Window.Resources>
<Style x:Key="OuterGlowStyle" TargetType="{x:Type FrameworkElement}">
<Setter Property="Effect">
<Setter.Value>
<DropShadowEffect x:Name="OG" BlurRadius="0" Color="Black" Direction="0"
Opacity="0.6" RenderingBias="Performance" ShadowDepth="0">
<Storyboard.TargetProperty>
BlurRadius
</Storyboard.TargetProperty>
</DropShadowEffect>
</Setter.Value>
</Setter>
<Style.Triggers>
<EventTrigger RoutedEvent="GotFocus">
<BeginStoryboard>
<Storyboard>
<DoubleAnimation Storyboard.TargetProperty="(FrameworkElement.Effect).
(DropShadowEffect.BlurRadius)" BeginTime="00:00:00" From="0" To="10" Duration="00:00:01" AutoReverse="True"
RepeatBehavior="Forever"/>
</Storyboard>
</BeginStoryboard>
</EventTrigger>
</Style.Triggers>
</Style>
</Window.Resources>
<Grid>
<TextBox Width="150" Style="{StaticResource OuterGlowStyle}" Height="30"/>
<Button Width="150" Style="{StaticResource OuterGlowStyle}" Height="30" Margin="64,50,64,181" />
</Grid>
</Window>
本文详细介绍了使用XAML和WPF技术创建一个带有自定义外发光效果的窗口应用程序的过程,包括窗口资源、样式设置、触发器应用以及按钮和文本框的外发光效果实现。
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