1:
HRESULT D3DXComputeBoundingBox(
__in const D3DXVECTOR3 *pFirstPosition,
__in DWORD NumVertices,
__in DWORD dwStride,
__out D3DXVECTOR3 *pMin,
__out D3DXVECTOR3 *pMax
);
HRESULT D3DXComputeBoundingSphere( __in const D3DXVECTOR3 *pFirstPosition, __in DWORD NumVertices, __in DWORD dwStride, __out D3DXVECTOR3 *pCenter, __out FLOAT *pRadius );
根据顶点数据,计算包围体的最小值和最大值,可以用于碰撞检测