<?xml version="1.0" encoding="utf-8" ?><rss version="2.0"><channel><title><![CDATA[cjz2005的博客]]></title><description><![CDATA[]]></description><link>https://blog.youkuaiyun.com/cjz2005</link><language>zh-cn</language><generator>https://blog.youkuaiyun.com/</generator><copyright><![CDATA[Copyright &copy; cjz2005]]></copyright><item><title><![CDATA[Visual Studio 转储文件(.dmp)解析符号路径时exe或pdb 死活按不动，始终找不到]]></title><link>https://blog.youkuaiyun.com/cjz2005/article/details/143240418</link><guid>https://blog.youkuaiyun.com/cjz2005/article/details/143240418</guid><author>cjz2005</author><pubDate>Fri, 25 Oct 2024 17:52:55 +0800</pubDate><description><![CDATA[DMP转储文件调试时始终无法导入exe/pdb符号路径]]></description><category></category></item><item><title><![CDATA[C++ 实现强行阻止程序崩溃并返回执行处 SetUnhandledExceptionFilter]]></title><link>https://blog.youkuaiyun.com/cjz2005/article/details/139739470</link><guid>https://blog.youkuaiyun.com/cjz2005/article/details/139739470</guid><author>cjz2005</author><pubDate>Mon, 17 Jun 2024 12:25:22 +0800</pubDate><description><![CDATA[C++ 使用SetUnhandledExceptionFilter捕获C++和C的异常，并安全处置，要么生成minidump错误报告，要么跳回执行处 qwq]]></description><category></category></item><item><title><![CDATA[VS lambda错误也会诱发 C1001 内部编译器错误。(“D:\a\_work\1\s\src\vctools\Compiler\CxxFE\sl\p1\c\error.h”，第 1291 行)]]></title><link>https://blog.youkuaiyun.com/cjz2005/article/details/139378711</link><guid>https://blog.youkuaiyun.com/cjz2005/article/details/139378711</guid><author>cjz2005</author><pubDate>Sat, 01 Jun 2024 20:02:42 +0800</pubDate><description><![CDATA[VS中 lambda表达式、模板类里面的语法，好好查一下，IntelliSense在这里的自动检查有缺陷。]]></description><category></category></item><item><title><![CDATA[C++实现 “你被骗了” 自动拦截，反诈神器]]></title><link>https://blog.youkuaiyun.com/cjz2005/article/details/137373786</link><guid>https://blog.youkuaiyun.com/cjz2005/article/details/137373786</guid><author>cjz2005</author><pubDate>Thu, 04 Apr 2024 14:24:38 +0800</pubDate><description><![CDATA[Never Gonna Give You Up 自动拦截！！！！ @Wormwaker]]></description><category></category></item><item><title><![CDATA[指令 - DarkVoxel Wiki]]></title><link>https://blog.youkuaiyun.com/cjz2005/article/details/135677702</link><guid>https://blog.youkuaiyun.com/cjz2005/article/details/135677702</guid><author>cjz2005</author><pubDate>Thu, 18 Jan 2024 16:23:32 +0800</pubDate><description><![CDATA[Command - DarkVoxel Wiki]]></description><category></category></item><item><title><![CDATA[场景特效 - DarkVoxel Wiki]]></title><link>https://blog.youkuaiyun.com/cjz2005/article/details/135677176</link><guid>https://blog.youkuaiyun.com/cjz2005/article/details/135677176</guid><author>cjz2005</author><pubDate>Thu, 18 Jan 2024 16:14:07 +0800</pubDate><description><![CDATA[Stage Effect - DarkVoxel Wiki]]></description><category></category></item><item><title><![CDATA[历史更新记录 - DarkVoxel Wiki]]></title><link>https://blog.youkuaiyun.com/cjz2005/article/details/135607141</link><guid>https://blog.youkuaiyun.com/cjz2005/article/details/135607141</guid><author>cjz2005</author><pubDate>Mon, 15 Jan 2024 17:42:05 +0800</pubDate><description><![CDATA[History Update Records - DarkVoxel Wiki]]></description><category></category></item><item><title><![CDATA[操作说明 - DarkVoxel Wiki]]></title><link>https://blog.youkuaiyun.com/cjz2005/article/details/135606908</link><guid>https://blog.youkuaiyun.com/cjz2005/article/details/135606908</guid><author>cjz2005</author><pubDate>Mon, 15 Jan 2024 17:32:57 +0800</pubDate><description><![CDATA[Operation Instructions - DarkVoxel Wiki]]></description><category></category></item><item><title><![CDATA[中文 DarkVoxel Wiki | 优快云]]></title><link>https://blog.youkuaiyun.com/cjz2005/article/details/135606125</link><guid>https://blog.youkuaiyun.com/cjz2005/article/details/135606125</guid><author>cjz2005</author><pubDate>Mon, 15 Jan 2024 17:22:56 +0800</pubDate><description><![CDATA[DarkVoxel 中文Wiki 已经搬迁至 Github]]></description><category></category></item><item><title><![CDATA[C++ 实现游戏（例如MC）键位显示]]></title><link>https://blog.youkuaiyun.com/cjz2005/article/details/135578830</link><guid>https://blog.youkuaiyun.com/cjz2005/article/details/135578830</guid><author>cjz2005</author><pubDate>Sun, 14 Jan 2024 03:05:30 +0800</pubDate><description><![CDATA[C++实现一个MC的键位显示，超级像样]]></description><category></category></item><item><title><![CDATA[C语言获取win11新版终端WindowsTerminal窗口句柄]]></title><link>https://blog.youkuaiyun.com/cjz2005/article/details/134553352</link><guid>https://blog.youkuaiyun.com/cjz2005/article/details/134553352</guid><author>cjz2005</author><pubDate>Wed, 22 Nov 2023 15:06:31 +0800</pubDate><description><![CDATA[尝试使用 FindWindow 可能不会成功是因为该函数是基于窗口类名或窗口标题来查找窗口的，而 Windows Terminal 可能没有传统的类名或标题。在 Windows 11 中，Windows Terminal 可能使用了不同的机制来管理其窗口句柄，可能会导致传统的方法无法准确地获取到正确的窗口句柄。记住，由于 Windows Terminal 可能采用了新的技术和 API，因此获取其窗口句柄可能需要更多针对性的方法，并且需要根据具体情况进行调整。抓类名，用第三方工具获得新终端类名，我这里是。]]></description><category></category></item><item><title><![CDATA[C++ cannot determine #include translation of...: malformed string ‘ERROR‘ unrecognized...]]></title><link>https://blog.youkuaiyun.com/cjz2005/article/details/133945040</link><guid>https://blog.youkuaiyun.com/cjz2005/article/details/133945040</guid><author>cjz2005</author><pubDate>Fri, 20 Oct 2023 14:10:25 +0800</pubDate><description><![CDATA[原因猜测：开启模块后，编译器对双引号的include是否要弄成模块而感到十分困惑；字符串非良构啥的，瞎猜的。反正就是有这么一个坑。当时人就傻了，想想，最近有什么改动，想起来了，好像写过一个测试新版cpp不定参数的程序，打开编译选项，发现。我去百度搜，啥也没有。Stackoverflow也么有。打开好几天没有动过的项目，编译，突然报错了！改成绝对路径，提示找不到。报错，用尖括号的不报错。今天遇到一个神奇的问题。一脸懵，而且只有这几个。我开的是支持导入模块的。选项删除，问题解决。]]></description><category></category></item><item><title><![CDATA[Python输出所有的Unicode字符!]]></title><link>https://blog.youkuaiyun.com/cjz2005/article/details/131919480</link><guid>https://blog.youkuaiyun.com/cjz2005/article/details/131919480</guid><author>cjz2005</author><pubDate>Tue, 25 Jul 2023 15:52:44 +0800</pubDate><description><![CDATA[Python输出所有的Unicode字符！包括五位十六进制的Unicode字符！]]></description><category></category></item><item><title><![CDATA[不会就翻翻——我的世界玩家成果链接大全！]]></title><link>https://blog.youkuaiyun.com/cjz2005/article/details/131499941</link><guid>https://blog.youkuaiyun.com/cjz2005/article/details/131499941</guid><author>cjz2005</author><pubDate>Sun, 02 Jul 2023 17:03:27 +0800</pubDate><description><![CDATA[本文将众多MC玩家成果链接分类后呈现！收藏起来慢慢翻阅！]]></description><category></category></item><item><title><![CDATA[「C++控制台生存游戏」暗黑体素 DarkVoxel 控制台版]]></title><link>https://blog.youkuaiyun.com/cjz2005/article/details/128992964</link><guid>https://blog.youkuaiyun.com/cjz2005/article/details/128992964</guid><author>cjz2005</author><pubDate>Sun, 12 Feb 2023 11:57:03 +0800</pubDate><description><![CDATA[控制台也能写出如此奇葩的生存游戏！]]></description><category></category></item><item><title><![CDATA[★ 我的世界各类奇葩武器实现！（命令方块1.13+）]]></title><link>https://blog.youkuaiyun.com/cjz2005/article/details/128756290</link><guid>https://blog.youkuaiyun.com/cjz2005/article/details/128756290</guid><author>cjz2005</author><pubDate>Wed, 25 Jan 2023 14:28:09 +0800</pubDate><description><![CDATA[版本：java 1.13+
集齐了众多奇葩的命令方块武器！详细教程配图！]]></description><category></category></item><item><title><![CDATA[那些编程中遇到的常见英文缩写]]></title><link>https://blog.youkuaiyun.com/cjz2005/article/details/126330653</link><guid>https://blog.youkuaiyun.com/cjz2005/article/details/126330653</guid><author>cjz2005</author><pubDate>Mon, 15 Aug 2022 14:29:08 +0800</pubDate><description><![CDATA[①= ASCII = American Standard Code for Information Interchange 美国信息交换标准代码 ②=ascend(ing) 升高(的)；①=change directory 改变目录 ②=clear data 清空数据 ③=code 代码。①=float （单精度）浮点数 ②十六进制的15 ③=flag 标志 ④=function 函数。①=height 高度 ②=hour 小时 ③= horizontal 横向的。①= right 右；...]]></description><category></category></item><item><title><![CDATA[★「C++游戏」幻影之战 BattleOfPhantom：一款集合多种人机对战以及联机对战的战斗游戏]]></title><link>https://blog.youkuaiyun.com/cjz2005/article/details/126138900</link><guid>https://blog.youkuaiyun.com/cjz2005/article/details/126138900</guid><author>cjz2005</author><pubDate>Wed, 03 Aug 2022 14:36:49 +0800</pubDate><description><![CDATA[★ 一款非常有趣的乱斗游戏！
C++与EGE图形库编写，画面简约别致
玩法多样，其乐无穷！]]></description><category></category></item><item><title><![CDATA[千万注意！使用GetAsyncKeyState检测窗口按键时要检查是否为前端窗口！]]></title><link>https://blog.youkuaiyun.com/cjz2005/article/details/126034772</link><guid>https://blog.youkuaiyun.com/cjz2005/article/details/126034772</guid><author>cjz2005</author><pubDate>Thu, 28 Jul 2022 15:03:18 +0800</pubDate><description><![CDATA[你是否用GetAsyncKeyState检测玩家的按键？你是否忘记检查游戏窗口是否为前端窗口？这可能造成巨大的安全问题！]]></description><category></category></item><item><title><![CDATA[C++游戏基础： 根据坐标判断方向]]></title><link>https://blog.youkuaiyun.com/cjz2005/article/details/121190721</link><guid>https://blog.youkuaiyun.com/cjz2005/article/details/121190721</guid><author>cjz2005</author><pubDate>Sun, 07 Nov 2021 14:05:39 +0800</pubDate><description><![CDATA[很简单，已知相对坐标，判断是哪个方向，比如说使用鼠标进行远程攻击。

首先先规定方向类型：


//方向
typedef BYTE  DIR, DIR4, DIR8, *PDIR4, *PDIR8;	

#define DIR_UP 0
#define DIR_RIGHT 1
#define DIR_DOWN 2
#define DIR_LEFT 3
#define DIR_RIGHTUP 4
#define DIR_RIGHTDOWN 5
#define DIR_LEFTDOWN 6
#define DI]]></description><category></category></item></channel></rss>