import random
import curses
# 初始化窗口
stdscr = curses.initscr()
curses.curs_set(0)
sh, sw = stdscr.getmaxyx()
w = curses.newwin(sh, sw, 0, 0)
w.keypad(1)
w.timeout(100)
# 初始化蛇
snake = [[sh//2, sw//2]]
food = [sh//2, sw//2]
key = curses.KEY_RIGHT
# 游戏逻辑
while True:
next_key = w.getch()
key = key if next_key == -1 else next_key
# 计算蛇头的下一个位置
new_head = [snake[0][0], snake[0][1]]
# 根据按键更新蛇头位置
if key == curses.KEY_DOWN:
new_head[0] += 1
elif key == curses.KEY_UP:
new_head[0] -= 1
elif key == curses.KEY_LEFT:
new_head[1] -= 1
elif key == curses.KEY_RIGHT:
new_head[1] += 1
# 判断是否吃到食物
if snake[0] == food:
food = None
while food is None:
nf = [
random.randint(1, sh-1),
random.randint(1, sw-1)
]
food = nf if nf not in snake else None
w.addch(food[0], food[1], curses.ACS_PI)
else:
# 移动蛇尾,实现蛇的移动
tail = snake.pop()
w.addch(tail[0], tail[1], ' ')
# 移动蛇头
snake.insert(0, new_head)
w.addch(snake[0][0], snake[0][1], curses.ACS_CKBOARD)
# 游戏结束条件
if (
snake[0][0] in [0, sh] or
snake[0][1] in [0, sw] or
snake[0] in snake[1:]
):
curses.endwin()
quit()