<?xml version="1.0" encoding="utf-8" ?><rss version="2.0"><channel><title><![CDATA[chuliang4370的博客]]></title><description><![CDATA[]]></description><link>https://blog.youkuaiyun.com/chuliang4370</link><language>zh-cn</language><generator>https://blog.youkuaiyun.com/</generator><copyright><![CDATA[Copyright &copy; chuliang4370]]></copyright><item><title><![CDATA[UIview画线]]></title><link>https://blog.youkuaiyun.com/chuliang4370/article/details/100818875</link><guid>https://blog.youkuaiyun.com/chuliang4370/article/details/100818875</guid><author>chuliang4370</author><pubDate>Wed, 20 Jan 2016 21:29:00 +0800</pubDate><description><![CDATA[- (void)drawRect:(CGRect)rect { 
 
 //获取准备好的画纸 CGContextRef context=UIGraphicsGetCurrentContext(); //绘图过程 CGContextMoveToPoint(conte...]]></description><category></category></item><item><title><![CDATA[UISlider用法的简单整理]]></title><link>https://blog.youkuaiyun.com/chuliang4370/article/details/100818874</link><guid>https://blog.youkuaiyun.com/chuliang4370/article/details/100818874</guid><author>chuliang4370</author><pubDate>Mon, 04 Jan 2016 20:34:00 +0800</pubDate><description><![CDATA[UISlider *slider=[[UISlider alloc]initWithFrame:CGRectMake(100, 100, 200, 200)]; 
  //最小值 
  slider.minimumValue=0; 
  //最大值 
  slider.max...]]></description><category></category></item><item><title><![CDATA[UISteeper 步进器方法的简单整理]]></title><link>https://blog.youkuaiyun.com/chuliang4370/article/details/100818873</link><guid>https://blog.youkuaiyun.com/chuliang4370/article/details/100818873</guid><author>chuliang4370</author><pubDate>Sat, 02 Jan 2016 11:35:00 +0800</pubDate><description><![CDATA[//初始化 
 self.step=[[UIStepper alloc]initWithFrame:CGRectMake(80, 80, 10, 10)];  赋值 self.step.value=2;  // // //minimumValue设定...]]></description><category></category></item></channel></rss>