using UnityEngine;
using System.Collections;
public class Billborad : MonoBehaviour {
public Camera m_Camera;
public Vector3 Normal;//面法线
Quaternion direction;
// Use this for initialization
void Start()
{
direction = Quaternion.FromToRotation(new Vector3(0, 0, 1), Normal);
print(GetInstanceID());
}
// Update is called once per frame
void Update()
{
transform.rotation = m_Camera.transform.rotation * direction;
//GameObject GO = GameObject.Find("3rd Person Controller");
//transform.position = GO.transform.position + new Vector3(0,1,0);
}
}
unity3d 公告板(billboard)
最新推荐文章于 2025-03-21 11:51:42 发布