Angular 2 By Example(Angular 2案例电子书免费下载)

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Angular 2 By Example by Chandermani Arora English | 4 Nov. 2016 | ISBN: 178588719X | 458 Pages | MOBI/EPUB/PDF | 12.97 MB Angular 2 will help you build faster, more efficient, and more flexible cross-platform applications. Angular 2 is known for taking the pain out of JavaScript development, enabling more organized, readable, and testable code. Key Features Master the Angular way to structure, build, deploy, and test your code Understand Angular 2's new component-based architecture Build a game and workout runner apps on the Angular platform Book Description This book builds three apps with varying degrees of complexity. It starts with a simple "Guess the Number" game, which serves as a platform to launch you into the world of Angular. Next you will learn to construct a popular "7-Minute Workout "app, covering the building blocks of Angular. The final app, "Personal Trainer" morphs the existing "7-Minute Workout" into a full-fledged personal workout builder and runner, covering advanced directive building, which is the most fundamental and powerful feature of Angular. In addition to this, you will learn about testability and the framework constructs Angular provides to effectively test your app. The book concludes by providing you with practical advice and useful tips that will come in handy as you build more and more apps with Angular. What you will learn Design, develop, deploy, and test the apps you build Work your way through every aspect of app development using Angular2 Understand the inner workings of Angular's view templating and data-binding capabilities Work on HTML forms and learn the Angular way to bind, validate, and form data Create component, structural, and attribute directives to extend standard HTML behavior Integrate with the server backend and find out about data retrieval and persistence using Angular Gain practical insight into the challenges of building apps using Angular as well as their solutions
Key Features Master the Angular way to structure, build, deploy, and test your code Understand Angular 2's new component-based architecture Build a game and workout runner apps on the Angular platform Book Description Angular 2 will help you build faster, more efficient, and more flexible cross-platform applications. Angular 2 is known for taking the pain out of JavaScript development, enabling more organized, readable, and testable code. This book builds three apps with varying degrees of complexity. It starts with a simple "Guess the Number" game, which serves as a platform to launch you into the world of Angular. Next you will learn to construct a popular "7-Minute Workout "app, covering the building blocks of Angular. The final app, "Personal Trainer" morphs the existing "7-Minute Workout" into a full-fledged personal workout builder and runner, covering advanced directive building, which is the most fundamental and powerful feature of Angular. In addition to this, you will learn about testability and the framework constructs Angular provides to effectively test your app. The book concludes by providing you with practical advice and useful tips that will come in handy as you build more and more apps with Angular. What you will learn Design, develop, deploy, and test the apps you build Work your way through every aspect of app development using Angular2 Understand the inner workings of Angular's view templating and data-binding capabilities Work on HTML forms and learn the Angular way to bind, validate, and form data Create component, structural, and attribute directives to extend standard HTML behavior Integrate with the server backend and find out about data retrieval and persistence using Angular Gain practical insight into the challenges of building apps using Angular as well as their solutions Table of Contents Chapter 1. Getting Started Chapter 2. Building Our First App - 7 Minute Workout Chapter 3. More Angular 2 – SPA, Routing, and Data Flows in Depth Chapter 4. Personal Trainer Chapter 5. Supporting Server Data Persistence Chapter 6. Angular 2 Directives in Depth Chapter 7. Testing Personal Trainer Chapter 8. Some Practical Scenarios
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