Unity 5.6.1 动态添加Animation动画事件回调
/// <summary>
/// 添加动画事件回调
/// </summary>
/// <param name="animation">动画</param>
/// <param name="clipName">clip名字</param>
/// <param name="evnetPlace">自定义事件类型</param>
/// <param name="evnetFunction">回调方法</param>
private void AddAnimationEvent(Animation animation, string clipName, EvnetPlace evnetPlace, string evnetFunction)
{
//clip = animator.GetCurrentAnimatorClipInfo(0)[0].clip;
clip = animation.GetClip(clipName);
//创建动画事件
AnimationEvent animationEvent = new AnimationEvent();
//设置事件回掉函数名字
animationEvent.functionName = evnetFunction;
//传入参数
//animationEvent.objectReferenceParameter = target;
//设置触发帧
if (evnetPlace == EvnetPlace.Start)
animationEvent.time = 0f;
else if (evnetPlace == EvnetPl