Cocos2d-x中CCSprite的Create流程--h

本文介绍如何使用Cocos2d-x创建空精灵并设置纹理,包括Sprite类的使用方法、通过Texture2D加载图片资源,并将图片资源应用于Sprite对象,最后将Sprite对象添加到场景中。

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插入代码片内容

class CC_DLL Sprite : public Node, public TextureProtocol  
{  
public:  
  
    static const int INDEX_NOT_INITIALIZED = -1; /// Sprite invalid index on the SpriteBatchNode  
  
    /// @{  
    /// @name Creators  
  
    /** 
     * Creates an empty sprite without texture. You can call setTexture method subsequently. 
     * 
     * @return An autoreleased sprite object. 
     */  
    static Sprite* create();  


引用代码片

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 Image* image = new Image();  
  
Data data = FileUtils::getInstance()->getDataFromFile("Deemo.jpg");  
  
image->initWithImageData(data.getBytes(), data.getSize());  
  
Texture2D* texutre=new Texture2D();  
texutre->initWithImage(image);  
  
Sprite* sprite=Sprite::createWithTexture(texutre);  
  
   // position the sprite on the center of the screen  
   sprite->setPosition(Vec2(visibleSize / 2) + origin);  
  
   // add the sprite as a child to this layer  
   this->addChild(sprite); 

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