unity 签名

工程

在这里插入图片描述

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Painting_Ctrl : Painting
{

    protected override void Start()
    {
        base.Start();
        isDrewingAgree = API_Data.IsSceneCheckTyeCtrl();
    }

    public override void SaveRenderImage(string shotpath, string pngName)
    {
        base.SaveRenderImage(shotpath, pngName);

        Texture2D png = PhotoHelp.RenderToTexture(_renderTex);
        ApiMgr.Instance.UpPhoto(png, pngName, () =>
        {
            if (png != null)
                Texture2D.DestroyImmediate(png);
        });
    }


    public bool isDrewing = false;
    protected override void DragEnd()
    {
        base.DragEnd();

        MirrorZBH_Mgr.Instance.SensNetMsg_Teacher("Painting_DragEnd", "DragEnd");
    }

    protected override void OnDrag(Vector3 pos)
    {
        base.OnDrag(pos);

        isDrewing = true;
        MirrorZBH_Mgr.Instance.SensNetMsg_Teacher("Painting_OnDrag", "OnDrag|" + JsonUtility.ToJson(pos) + "|" + JsonUtility.ToJson(sceneSize));
    }


    public void OnReceiveMsg(string msg)
    {
        string[] made = msg.Split('|');
        string namemsg = made[0];

        switch (namemsg)
        {
            case "OnDrag":
                SetSizePix(JsonUtility.FromJson<Vector3>(made[2]));
                OnDrag(JsonUtility.FromJson<Vector3>(made[1]));
                break;
            case "DragEnd":
                DragEnd();
                break;
        }
    }

}

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