键盘映射表 vc检测按键的例子

本文深入探讨了Windows操作系统中键盘输入的工作原理,并通过一个C++编程实例展示了如何获取键盘按键的状态,包括特殊键如ESC、回车、空格等。详细介绍了按键状态的判断方法以及如何在程序中应用这些知识。

ESC键  VK_ESCAPE (27)
回车键: VK_RETURN (13)
TAB键:  VK_TAB (9)
Caps Lock键: VK_CAPITAL (20)
Shift键: VK_SHIFT ($10)
Ctrl键: VK_CONTROL (17)
Alt键:  VK_MENU (18)
空格键: VK_SPACE ($20/32)
退格键: VK_BACK (8)
左徽标键: VK_LWIN (91)
右徽标键: VK_LWIN (92)
鼠标右键快捷键:VK_APPS (93)

Insert键: VK_INSERT (45)
Home键: VK_HOME (36)
Page Up: VK_PRIOR (33)
PageDown: VK_NEXT (34)
End键:  VK_END (35)
Delete键: VK_DELETE (46)

方向键(←): VK_LEFT (37)
方向键(↑): VK_UP (38)
方向键(→): VK_RIGHT (39)
方向键(↓): VK_DOWN (40)


F1键:  VK_F1 (112)
F2键:  VK_F2 (113)
F3键:  VK_F3 (114)
F4键:  VK_F4 (115)
F5键:  VK_F5 (116)
F6键:  VK_F6 (117)
F7键:  VK_F7 (118)
F8键:  VK_F8 (119)
F9键:  VK_F9 (120)
F10键:  VK_F10 (121)
F11键:  VK_F11 (122)
F12键:  VK_F12 (123)


Num Lock键: VK_NUMLOCK (144)
小键盘0: VK_NUMPAD0 (96)
小键盘1: VK_NUMPAD0 (97)
小键盘2: VK_NUMPAD0 (98)
小键盘3: VK_NUMPAD0 (99)
小键盘4: VK_NUMPAD0 (100)
小键盘5: VK_NUMPAD0 (101)
小键盘6: VK_NUMPAD0 (102)
小键盘7: VK_NUMPAD0 (103)
小键盘8: VK_NUMPAD0 (104)
小键盘9: VK_NUMPAD0 (105)
小键盘.: VK_DECIMAL (110)
小键盘*: VK_MULTIPLY (106)
小键盘+: VK_MULTIPLY (107)
小键盘-: VK_SUBTRACT (109)
小键盘/: VK_DIVIDE (111)


Pause Break键: VK_PAUSE (19)
Scroll Lock键: VK_SCROLL (145)

 

// DEMO3_12.CPP - GetAsynKeyState Demo

// INCLUDES //////////GetAsyncKeyState/////////////////////////////////////
#define WIN32_LEAN_AND_MEAN // just say no to MFC

#include <windows.h>   // include all the windows headers
#include <windowsx.h> // include useful macros
#include <mmsystem.h> // very important and include WINMM.LIB too!
#include <stdio.h>
#include <stdlib.h>
#include <math.h>

// DEFINES ////////////////////////////////////////////////

// defines for windows
#define WINDOW_CLASS_NAME "WINCLASS1"

// MACROS /////////////////////////////////////////////////

#define KEYDOWN(vk_code) ((GetAsyncKeyState(vk_code) & 0x8000) ? 1 : 0)
#define KEYUP(vk_code)   ((GetAsyncKeyState(vk_code) & 0x8000) ? 0 : 1)
/*
0x8000二进制值是1000000000000000,两者进行与运算
即如果GetAsyncKeyState(vk_code)最高位是1,则取值1,
即此时KEYDOWN   后者正好相反
函数GetAsyncKeyState确定在调用它时某个按键处于弹起还是按下的,以及此按键是否在上一次调用GetAsyncKeyState之后(“又”)按下过(重复也算按下)。
这句话的完整意思是:预定义了一个KEYDOWN参数为vk_code 他的定义的含义是判断一个键是否被按下(GetAsyncKeyState(vk_code) & 0x8000) ? 1 : 0如果按下了就是1,没有按下就是0
然后其它地方用的时候直接用KEYDOWN(vk_code)判断这个键是否按下,相反弹起来是1按下是0
*/

// GLOBALS ////////////////////////////////////////////////
HWND      main_window_handle = NULL; // globally track main window
HINSTANCE hinstance_app      = NULL; // globally track hinstance
char buffer[80];                     // general printing buffer

// FUNCTIONS //////////////////////////////////////////////
LRESULT CALLBACK WindowProc(HWND hwnd,
          UINT msg,
                            WPARAM wparam,
                            LPARAM lparam)
{
// this is the main message handler of the system
PAINTSTRUCT ps; // used in WM_PAINT
HDC    hdc; // handle to a device context
char buffer[80];        // used to print strings

// what is the message
switch(msg)
{
case WM_CREATE:
        {
// do initialization stuff here
        // return success
return(0);
} break;

case WM_PAINT:
{
// simply validate the window
        hdc = BeginPaint(hwnd,&ps);
      
        // end painting
        EndPaint(hwnd,&ps);

        // return success
return(0);
     } break;

case WM_DESTROY:
{

// kill the application, this sends a WM_QUIT message
PostQuitMessage(0);

        // return success
return(0);
} break;

default:break;

    } // end switch

// process any messages that we didn't take care of
return (DefWindowProc(hwnd, msg, wparam, lparam));

} // end WinProc

// WINMAIN ////////////////////////////////////////////////
int WINAPI WinMain( HINSTANCE hinstance,
     HINSTANCE hprevinstance,
     LPSTR lpcmdline,
     int ncmdshow)
{

WNDCLASSEX winclass; // this will hold the class we create
HWND    hwnd; // generic window handle
MSG     msg;   // generic message
HDC        hdc;      // graphics device context

// first fill in the window class stucture
winclass.cbSize         = sizeof(WNDCLASSEX);
winclass.style   = CS_DBLCLKS | CS_OWNDC |
                          CS_HREDRAW | CS_VREDRAW;
winclass.lpfnWndProc = WindowProc;
winclass.cbClsExtra = 0;
winclass.cbWndExtra = 0;
winclass.hInstance = hinstance;
winclass.hIcon   = LoadIcon(NULL, IDI_APPLICATION);
winclass.hCursor = LoadCursor(NULL, IDC_ARROW);
winclass.hbrBackground = (HBRUSH)GetStockObject(BLACK_BRUSH);
winclass.lpszMenuName = NULL;
winclass.lpszClassName = WINDOW_CLASS_NAME;
winclass.hIconSm        = LoadIcon(NULL, IDI_APPLICATION);

// save hinstance in global
hinstance_app = hinstance;

// register the window class
if (!RegisterClassEx(&winclass))
return(0);

// create the window
if (!(hwnd = CreateWindowEx(NULL,                  // extended style
                            WINDOW_CLASS_NAME,     // class
          "GetAsyncKeyState() Demo", // title
          WS_OVERLAPPEDWINDOW | WS_VISIBLE,
           0,0,   // initial x,y
          400,300, // initial width, height
          NULL,   // handle to parent
          NULL,   // handle to menu
          hinstance,// instance of this application
          NULL))) // extra creation parms
return(0);

// save main window handle
main_window_handle = hwnd;

// enter main event loop, but this time we use PeekMessage()
// instead of GetMessage() to retrieve messages
while(TRUE)
{
    // test if there is a message in queue, if so get it
if (PeekMessage(&msg,NULL,0,0,PM_REMOVE))
    {
    // test if this is a quit
       if (msg.message == WM_QUIT)
           break;

    // translate any accelerator keys
    TranslateMessage(&msg);

    // send the message to the window proc
    DispatchMessage(&msg);
    } // end if
  
       // main game processing goes here

       // get a graphics context
       hdc = GetDC(hwnd);

       // set the foreground color to green
       SetTextColor(hdc, RGB(0,255,0));
       
       // set the background color to black
       SetBkColor(hdc, RGB(0,0,0));
       
       // set the transparency mode to OPAQUE
       SetBkMode(hdc, OPAQUE);

       // print out the state of each arrow key
       sprintf(buffer,"Up Arrow: = %d   ",KEYDOWN(VK_UP));
       TextOut(hdc, 0,0, buffer, strlen(buffer));

       sprintf(buffer,"Down Arrow: = %d   ",KEYDOWN(VK_DOWN));
       TextOut(hdc, 0,16, buffer, strlen(buffer));

       sprintf(buffer,"Right Arrow: = %d   ",KEYDOWN(VK_RIGHT));
       TextOut(hdc, 0,32, buffer, strlen(buffer));

       sprintf(buffer,"Left Arrow: = %d   ",KEYDOWN(VK_LEFT));
       TextOut(hdc, 0,48, buffer, strlen(buffer));

       // release the dc back
       ReleaseDC(hwnd, hdc);

} // end while

// return to Windows like this
return(msg.wParam);

} // end WinMain

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