添加GAS
打开插件,搜素Gameplay Abilities,找到Gameplay Abilities,添加,重新启动。

添加新的c++类,父类为AbilitySystemComponent

接下来创建数据集类,父类为AttributeSet

在私有模块中添加相关模块
PrivateDependencyModuleNames.AddRange(new string[] { "GameplayAbilities", "GameplayTags", "GameplayTasks" });
打开插件,搜素Gameplay Abilities,找到Gameplay Abilities,添加,重新启动。

添加新的c++类,父类为AbilitySystemComponent

接下来创建数据集类,父类为AttributeSet

在私有模块中添加相关模块
PrivateDependencyModuleNames.AddRange(new string[] { "GameplayAbilities", "GameplayTags", "GameplayTasks" });

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