不使用友元时
#include<iostream>
#include<stdio.h>
#include<math.h>
using namespace std;
class Point {
public:
Point(int x, int y)
{
this->x = x;
this->y = y;
}
int getX()
{
return this->x;
}
int getY()
{
return this->y;
}
private:
int x;
int y;
};
double PointDistance(Point &p1, Point &p2)
{
double dis;
int dd_x = p1.getX() - p2.getX();
int dd_y = p1.getY() - p2.getY();
dis = sqrt(dd_x*dd_x + dd_y * dd_y);
return dis;
}
int main()
{
Point p1(12, 31);
Point p2(34, 45);
cout << PointDistance(p1, p2) << endl;
return 0;
}
友元的使用
#include<iostream>
#include<stdio.h>
#include<math.h>
using namespace std;
class Point {
public:
Point(int x, int y)
{
this->x = x;
this->y = y;
}
//声明全局函数PointDistance是我类Point类的一个友元函数
friend double PointDistance(Point &p1, Point &P2);
private:
int x;
int y;
};
double PointDistance(Point &p1, Point &p2)
{
double dis;
int dd_x = p1.x- p2.x;
int dd_y = p1.y - p2.y;
dis = sqrt(dd_x*dd_x + dd_y * dd_y);
return dis;
}
int main()
{
Point p1(12, 31);
Point p2(34, 45);
cout << PointDistance(p1, p2) << endl;
return 0;
}