UTexture2D* texture = UTexture2D::CreateTransient(w, h, PF_G32R32F);
texture->CompressionSettings = TextureCompressionSettings::TC_VectorDisplacementmap;
texture-
UTexture2D 写纹理操作
最新推荐文章于 2024-09-30 09:56:54 发布
UTexture2D* texture = UTexture2D::CreateTransient(w, h, PF_G32R32F);
texture->CompressionSettings = TextureCompressionSettings::TC_VectorDisplacementmap;
texture-