//pRenderer
vtkNew<vtkRenderer> pRenderer;
pRenderer->AddActor(pActor);
pRenderer->SetActiveCamera(pCamera);
pRenderer->ResetCamera();
{
vtkNew<vtkCubeAxesActor> pCubeAxesActor;
pCubeAxesActor->SetCamera(pRenderer->GetActiveCamera());
//轴的设置
//设置x、y、z轴的起始和终止值
//pCubeAxesActor->SetXAxisRange(0, 100);
//pCubeAxesActor->SetYAxisRange(0, 100);
//pCubeAxesActor->SetZAxisRange(100,200);
//设置坐标轴线的宽度
pCubeAxesActor->GetXAxesLinesProperty()->SetLineWidth(0.5);
pCubeAxesActor->GetYAxesLinesProperty()->SetLineWidth(0.5);
pCubeAxesActor->GetZAxesLinesProperty()->SetLineWidth(0.5);
//设置标题和标签文本的屏幕大小。默认值为10.0。
pCubeAxesActor->SetScreenSize(9);
//指定标签与轴之间的距离。默认值为20.0。
pCu