std::shared_ptr<unsigned char> Convert8bitTo2bit(std::shared_ptr<unsigned char>& pixels, int width, int height)
{
size_t pixelCount = width * height;
size_t compressedSize = (pixelCount + 3) / 4; // 每4个像素压缩为1字节
std::shared_ptr<unsigned char> output(new unsigned char[compressedSize], std::default_delete<unsigned char[]>());
for (size_t i = 0; i < compressedSize; ++i) {
unsigned char byte = 0;
for (size_t j = 0; j < 4; ++j) {
size_t idx = i * 4 + j;
unsigned char level = 0;
if (idx < pixelCount) {
unsigned char value = pixels.get()[idx];
level = value / 64; // 8bit → 2bit(0–3)
}
byte |= (level & 0x03) << (6 - j * 2); // 高位优先排列
}
output.get()[i] = byte;
}
return output;
}
为使的压缩后的图像更平滑增加抖动算法处理
uint8_t quantize2bit(uint8_t value) {
return value / 64; // 0~255 → 0~3
}
uint8_t levelToGray(uint8_t level) {
return level * 85; // 0→0, 1→85, 2→170, 3→255
}
std::shared_ptr<unsigned char> Convert8bitTo2bitFloydSteinberg(std::shared_ptr<unsigned char>& pixels, int width, int height)
{
int totalPixels = width * height;
std::vector<uint8_t> temp(pixels.get(), pixels.get() + totalPixels);
// Floyd–Steinberg 抖动
int nFactor = 16; //扩散因子
for (int y = 0; y < height; ++y) {
for (int x = 0; x < width; ++x) {
int idx = y * width + x;
uint8_t old = temp[idx];
uint8_t level = quantize2bit(old);
uint8_t newVal = levelToGray(level);
temp[idx] = newVal;
int error = static_cast<int>(old) - newVal;
// 扩散误差
if (x + 1 < width)
temp[idx + 1] = clamp(temp[idx + 1] + error * 7 / nFactor, 0, 255); //向右扩散
if (y + 1 < height) {
if (x > 0)
temp[idx + width - 1] = clamp(temp[idx + width - 1] + error * 3 / nFactor, 0, 255); //左下扩散
temp[idx + width] = clamp(temp[idx + width] + error * 5 / nFactor, 0, 255); //向下扩散
if (x + 1 < width)
temp[idx + width + 1] = clamp(temp[idx + width + 1] + error * 1 / nFactor, 0, 255); //右下扩散
}
}
}
// 压缩为 2bit 数据(每 4 像素 → 1 字节)
int compressedSize = (totalPixels + 3) / 4;
std::shared_ptr<unsigned char> pixels2bit(new unsigned char[compressedSize], std::default_delete<unsigned char[]>());
for (int i = 0; i < compressedSize; ++i) {
uint8_t byte = 0;
for (int j = 0; j < 4; ++j) {
int idx = i * 4 + j;
uint8_t level = (idx < totalPixels) ? quantize2bit(temp[idx]) : 0;
byte |= (level & 0x03) << (6 - j * 2);
}
pixels2bit.get()[i] = byte;
}
return pixels2bit;
}

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