socket udp server clinet

本文详细介绍了如何使用UDP套接字在C语言中实现客户端与服务器之间的通信,包括创建套接字、绑定地址、接收和发送数据的过程。
#include <sys/types.h>
#include <sys/socket.h>
#include <stdio.h>
#include <stdlib.h>
#include <errno.h>
#include <string.h>
#include <unistd.h>
#include <netinet/in.h>
#define SERVPORT 3333
#define BACKLOG 10
#define MAX_CONNECTED_NO 100
#define MAXDATASIZE 100
int main()
{
	struct sockaddr_in server_sockaddr,client_sockaddr;
	int sin_size,recvbytes;
	int sockfd,client_fd;
	char buf[MAXDATASIZE];
	if((sockfd=socket(AF_INET,SOCK_DGRAM,0))==-1)
	{
		perror("socket");
		exit(1);
	}
	printf("socket success!,sockfd=%d\n",sockfd);
	server_sockaddr.sin_family=AF_INET;
	server_sockaddr.sin_port=htons(SERVPORT);
	server_sockaddr.sin_addr.s_addr=INADDR_ANY;
	bzero(&(server_sockaddr.sin_zero),8);
	if(bind(sockfd,(struct sockaddr *)&server_sockaddr,sizeof(struct sockaddr))==-1)
	{
		perror("bind");
		exit(1);
	}
	printf("bind success!\n");
	while(1){	
	if((recvbytes=recv(sockfd,buf,MAXDATASIZE,0))==-1)
	{
		perror("recv");
		exit(1);
	}
	printf("received a connection:%s\n",buf);
	}
	close(sockfd);
}

#include<sys/types.h>
#include<sys/socket.h>
#include<errno.h>
#include<string.h>
#include<netinet/in.h>
#include<stdio.h>
#include<stdlib.h>
#include<netdb.h>
#define SERVERPORT 3333
#define MAXDATASIZE 100
main(int argc,char *argv[]){
	int sockfd,sendbytes;
	char buf[MAXDATASIZE];
	struct hostent *host;
	struct sockaddr_in serv_addr;
	if(argc<2)
	{
		fprintf(stderr,"please enter the server's hostname!\n");
		exit(1);
	}

	if((host=gethostbyname(argv[1]))==NULL)
	{
		perror("socket");
		exit(1);
	}

	if((sockfd=socket(AF_INET,SOCK_DGRAM,0))==-1)
	{
		perror("socket");
		exit(1);
	}

	serv_addr.sin_family=AF_INET;
	serv_addr.sin_port=htons(SERVERPORT);
	serv_addr.sin_addr=*((struct in_addr *)host->h_addr);
	bzero(&(serv_addr.sin_zero),8);
	
	if(connect(sockfd,(struct sockaddr *)&serv_addr,sizeof(struct sockaddr))==-1)
	{
		perror("connect");
		exit(1);	
	}
	char a[100];
	gets(a);
	printf("%s\n",a);
	printf("%d\n",sizeof(a));
	if((sendbytes=send(sockfd,a,sizeof(a),0))==-1){
		perror("send");
		exit(1);
	}
	close(sockfd);
}

创建一个简单的UDP客户端和服务器,你可以按照以下步骤: ### UDP Server(服务端) ```java import java.io.*; import java.net.*; public class UDPServer { private DatagramSocket serverSocket; public void startServer(int port) throws IOException { serverSocket = new DatagramSocket(port); System.out.println("Server started on port " + port); while (true) { byte[] buffer = new byte[1024]; DatagramPacket packet = new DatagramPacket(buffer, buffer.length); serverSocket.receive(packet); String message = new String(packet.getData()); System.out.println("Received message from client: " + message); // 发送回复,这里仅作为示例,可以修改成你想回应的内容 String response = "Message received!"; byte[] responseBytes = response.getBytes(); DatagramPacket replyPacket = new DatagramPacket(responseBytes, responseBytes.length, packet.getAddress(), packet.getPort()); serverSocket.send(replyPacket); } } public static void main(String[] args) { try { UDPServer server = new UDPServer(); server.startServer(12345); // 替换为你想要监听的端口 } catch (IOException e) { e.printStackTrace(); } } } ``` ### UDP Client(客户端) ```java import java.io.*; import java.net.*; public class UDPClient { private DatagramSocket clientSocket; private String serverAddress = "localhost"; // 服务器地址,这里假设本地 public void sendMessage(String message, int port) throws IOException { byte[] data = message.getBytes(); DatagramPacket packet = new DatagramPacket(data, data.length, InetAddress.getByName(serverAddress), port); clientSocket.send(packet); System.out.println("Sent message to server: " + message); // 接收服务器响应 byte[] receiveBuffer = new byte[1024]; DatagramPacket replyPacket = new DatagramPacket(receiveBuffer, receiveBuffer.length); clientSocket.receive(replyPacket); String response = new String(replyPacket.getData()); System.out.println("Response from server: " + response); } public static void main(String[] args) { try { UDPClient client = new UDPClient(); String message = "Hello Server!"; // 客户端发送的消息 client.sendMessage(message, 12345); // 替换为你服务器的实际端口号 } catch (IOException e) { e.printStackTrace(); } } } ``` 这两个程序需要在两个不同的进程中运行,服务器等待客户端连接并接收消息,客户端发送一条消息到服务器。
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