C++实现的一个资源互斥锁

本文介绍了一种简单的读写锁实现方式,该锁能够支持多个读操作同时进行,但只允许一个写操作,并确保写操作不会与读操作冲突。通过创建事件句柄和关键节来管理读写权限,实现了资源的共享读取与独占写入。

摘要生成于 C知道 ,由 DeepSeek-R1 满血版支持, 前往体验 >

经常想写一点小代码给自己用。在封装的时候,一些资源例如 std::stringstream 总想多次重复使用。但是在局部代码区域的静态变量在多线程环境下

存在不明显的安全问题。所以实现了一个简单的资源锁。实现共享读,独占写的简单功能。带有测试demo

直接上代码:

ReadWriteLock.h:
#pragma once
#ifndef _MFC_VER
#include <Windows.h>
#endif

class ReadWriteLock
{
public:
	enum LockLevel
	{
		LockLevelNone,
		LockLevelRead,
		LockLevelWrite
	};

public:
	ReadWriteLock(void);
	~ReadWriteLock(void);

	BOOL	Lock(LockLevel level = LockLevelRead, int iTimeOutMs = INFINITE);
	BOOL	Unlock();

private:
	HANDLE				m_hWriteEvent;
	HANDLE				m_hReadEvent;
	LockLevel			m_currentLevel;
	CRITICAL_SECTION	m_csStateChange;
	int					m_iReadingCount;
};

ReadWriteLock.cpp

#include "ReadWriteLock.h"
#include <assert.h>


ReadWriteLock::ReadWriteLock( void )
{
	//在写数据和读数据的时候,m_hWriteEvent无信号
	m_hWriteEvent = CreateEvent(NULL, FALSE, TRUE, NULL);
	//在读数据的时候, m_hReadEvent和m_hWriteEvent都无信号
	m_hReadEvent = CreateEvent(NULL, FALSE, TRUE, NULL);
	m_currentLevel = LockLevelNone;
	m_iReadingCount = 0;
	InitializeCriticalSection(&m_csStateChange);
}




ReadWriteLock::~ReadWriteLock(void)
{
	DeleteCriticalSection(&m_csStateChange);
	if (m_hWriteEvent)
	{
		CloseHandle(m_hWriteEvent);
	}


	if (m_hReadEvent)
	{
		CloseHandle(m_hReadEvent);
	}
}


BOOL ReadWriteLock::Lock( LockLevel level /*= LockLevelRead*/, int iTimeOutMs /*= INFINITE*/ )
{
	assert(level!= LockLevelNone);


	BOOL bResult = FALSE;
	DWORD dwWaitResult = 0;


	if (level == LockLevelRead)
	{
		//要读,保证没人在写
		if (m_currentLevel != LockLevelRead)
		{
			dwWaitResult = WaitForSingleObject(m_hWriteEvent, iTimeOutMs);
			if (dwWaitResult != WAIT_OBJECT_0)
			{
				bResult = FALSE;
			}
			else
			{
				EnterCriticalSection(&m_csStateChange);
				//设置读信号为无信号状态
				ResetEvent(m_hReadEvent);
				//这是候写信号也是没信号的了
				//我们虽然不用写,但是也不能让他有信号
				m_currentLevel = level;
				m_iReadingCount++;
				bResult = TRUE;
				LeaveCriticalSection(&m_csStateChange);
			}
		}
		else
		{
			EnterCriticalSection(&m_csStateChange);
			//设置读信号为无信号状态
			ResetEvent(m_hReadEvent);
			//我们虽然不用写,但是也不能让他有信号
			ResetEvent(m_hWriteEvent);
			m_currentLevel = level;
			m_iReadingCount++;
			bResult = TRUE;
			LeaveCriticalSection(&m_csStateChange);
		}


	}
	else if (level == LockLevelWrite)
	{
		//要写,保证没人写和没人读
		dwWaitResult = WaitForSingleObject(m_hWriteEvent, iTimeOutMs);
		if (dwWaitResult != WAIT_OBJECT_0)
		{
			bResult = FALSE;
		}
		else
		{
			//没人写但是有人读 
			dwWaitResult = WaitForSingleObject(m_hReadEvent, iTimeOutMs);
			if (dwWaitResult != WAIT_OBJECT_0)
			{
				bResult = FALSE;
			}
			else
			{
				//没人写,没人读,设置写信号为无信号状态
				//此时,读,写,都已经是无信号,不需要手工设置
				EnterCriticalSection(&m_csStateChange);
				bResult = FALSE;
				m_currentLevel = level;
				bResult = TRUE;
				LeaveCriticalSection(&m_csStateChange);
			}
		}
	}
	else
	{
		assert("Invalid LockLevel" == NULL);
	}


	
	return bResult;
}


BOOL ReadWriteLock::Unlock()
{
	//这种写法,保证函数只有一个出口
	EnterCriticalSection(&m_csStateChange);


	BOOL bResult = FALSE;
	DWORD dwWaitResult = 0;
	//没锁住鼓捣啥啊
	assert(m_currentLevel != LockLevelNone);


	if (m_currentLevel == LockLevelRead)
	{
		//设置读写信号为有信号
		SetEvent(m_hReadEvent);
		
		m_iReadingCount--;
		if (m_iReadingCount == 0)
		{
			m_currentLevel = LockLevelNone;
			//保证没人读才给写
			SetEvent(m_hWriteEvent);
		}
	}
	else if (m_currentLevel == LockLevelWrite)
	{
		//设置读写信号为有信号
		SetEvent(m_hReadEvent);
		SetEvent(m_hWriteEvent);
		m_currentLevel = LockLevelNone;
	}
	else
	{
		assert("Invalid LockLevel" == NULL);
	}


	LeaveCriticalSection(&m_csStateChange);
	return bResult;
}

测试的main.cpp:

#include <iostream>
#include "ReadWriteLock.h"
using namespace std;


DWORD WINAPI ReadThreadProc1(LPVOID lpParam)
{
	ReadWriteLock& lock = *(ReadWriteLock*)lpParam;

	for (int i = 0; i < 10; i++)
	{
		cout << "第1次读" << endl; 
		lock.Lock(ReadWriteLock::LockLevelRead);
		cout << "第1次读..." << endl; 
		Sleep(800);
		lock.Unlock();
		cout << "第1次读完" << endl; 
	}

	return 0;
}

DWORD WINAPI ReadThreadProc2(LPVOID lpParam)
{
	ReadWriteLock& lock = *(ReadWriteLock*)lpParam;
	for (int i = 0; i < 10; i++)
	{
		cout << "第2次读" << endl; 
		lock.Lock(ReadWriteLock::LockLevelRead);
		cout << "第2次读..." << endl; 
		Sleep(1000);
		lock.Unlock();
		cout << "第2次读完" << endl; 
	}
	return 0;
}

DWORD WINAPI WriteThreadProc1(LPVOID lpParam)
{
	ReadWriteLock& lock = *(ReadWriteLock*)lpParam;
	for (int i = 0; i < 10; i++)
	{
		cout << "第1次写" << endl; 
		lock.Lock(ReadWriteLock::LockLevelWrite);
		cout << "第1次写..." << endl; 
		Sleep(2000);
		lock.Unlock();
		cout << "第1次写完" << endl; 
	}
	return 0;
}

DWORD WINAPI WriteThreadProc2(LPVOID lpParam)
{
	ReadWriteLock& lock = *(ReadWriteLock*)lpParam;
	for (int i = 0; i < 10; i++)
	{
		cout << "第2次写" << endl; 
		lock.Lock(ReadWriteLock::LockLevelWrite);
		cout << "第2次写..." << endl; 
		Sleep(1000);
		lock.Unlock();
		cout << "第2次写完" << endl; 
	}
	return 0;
}

int main()
{
	ReadWriteLock lock;
	HANDLE hThread = NULL;

	hThread = CreateThread(NULL, 0, ReadThreadProc1, &lock, NULL, NULL);
	CloseHandle(hThread);

	hThread = CreateThread(NULL, 0, ReadThreadProc2, &lock, NULL, NULL);
	CloseHandle(hThread);

	hThread = CreateThread(NULL, 0, WriteThreadProc1, &lock, NULL, NULL);
	CloseHandle(hThread);

	hThread = CreateThread(NULL, 0, WriteThreadProc2, &lock, NULL, NULL);
	CloseHandle(hThread);

	cin.ignore(2);
	return 0;
}




评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值