前面文章,介绍了一个简单socket通讯Demo, 客户端和服务器进行简单的交互。两个代码都很简单,如果情况一复杂,就会出错。这节我们把代码完善一下,实现一个客户端输入,发送,服务器echo的交互。本文介绍服务器端代码修改。
前面代码很多函数都有返回值,我们都没有检查,完善代码,添加检查。
servSock = socket(PF_INET, SOCK_STREAM, IPPROTO_TCP);
if (servSock == INVALID_SOCKET)
{
std::cout << "socket error." << std::endl;
return;
}
socket如果出错,Linux返回-1,Windows的SOCKET是unsigned,返回INVALID_SOCKET(~0).
int ret = bind(servSock, (SOCKADDR*)&sockAddr, sizeof(SOCKADDR));
if (ret == SOCKET_ERROR)
{
std::cout << "bind error." << std::endl;
return;
}
bind如果出错,返回SOCKET_ERROR(-1). 通常是端口占用,权限,地址错误等问题。
ret = listen(servSock, 1);
if (ret == SOCKET_ERROR)
{
std::cout << "listen error." << std::endl;
return;
}
listen如果出错,返回-1,第二个参数是backlog,可排队个数,客户端connect,可以放到这个队列里,等待服务器accept。
clntSock = accept(servSock, (SOCKADDR*)&clntAddr, &nSize);
if (clntSock == INVALID_SOCKET)
{
std::cout << "accept error." << std::endl;
return;
}
accept如果出错,Windows返回INVALID_SOCKET,Linux返回-1.
ret = send(clntSock, str, strlen(str) + sizeof(char), NULL);
if (ret != strlen(str) + sizeof(char))
{
std::cout << "send error." << std::endl;
}
send正常返回发送的字节数,如果不相等,我们这里简单打印了一下。实际工作中可以做一些重发等处理。
memset(szBuffer, 0, MAXBYTE);
ret = recv(clntSock, szBuffer, MAXBYTE, NULL);
if (ret == 0)
{
std::cout << "recv == 0." << std::endl;
closesocket(clntSock);
clntSock = INVALID_SOCKET;
break;
}
else
{
std::cout << szBuffer << std::endl;
ret = send(clntSock, szBuffer, strlen(szBuffer) + sizeof(char), NULL);
if (ret != strlen(szBuffer) + sizeof(char))
{
std::cout << "send error." << std::endl;
}
}
recv返回的是接收的字节数。如果socket被close了,recv会返回0,我们需要关闭我们这边的socket。
server这边需要不停接收,发送,实现echo。所以需要一个while循环。当客户端断开后,还需要继续accept等待客户端,外面还需要一个循环。
最后形成如下代码:
while (1)
{
clntSock = accept(servSock, (SOCKADDR*)&clntAddr, &nSize);
const char* str = "connected.";
send(clntSock, str, strlen(str) + sizeof(char), NULL);
while (1)
{
memset(szBuffer, 0, MAXBYTE);
ret = recv(clntSock, szBuffer, MAXBYTE, NULL);
if (ret == 0)
{
std::cout << "recv == 0." << std::endl;
closesocket(clntSock);
clntSock = INVALID_SOCKET;
break;
}
else
{
std::cout << szBuffer << std::endl;
ret = send(clntSock, szBuffer, strlen(szBuffer) + sizeof(char), NULL);
if (ret != strlen(szBuffer) + sizeof(char))
{
std::cout << "send error." << std::endl;
}
}
}
}
最后整个Server端代码如下:
#include <iostream>
#include <WinSock2.h>
#include <WS2tcpip.h>
#pragma comment (lib, "ws2_32.lib")
#define SOCKET_ADDR "127.0.0.1"
#define SOCKET_PORT 1234
void runSocketServer()
{
SOCKET servSock = INVALID_SOCKET;
SOCKET clntSock = INVALID_SOCKET;
servSock = socket(PF_INET, SOCK_STREAM, IPPROTO_TCP);
if (servSock == INVALID_SOCKET)
{
std::cout << "socket error." << std::endl;
return;
}
struct sockaddr_in sockAddr;
memset(&sockAddr, 0, sizeof(sockAddr));
sockAddr.sin_family = PF_INET;
inet_pton(AF_INET, SOCKET_ADDR, &sockAddr.sin_addr.s_addr);
sockAddr.sin_port = htons(SOCKET_PORT);
int ret = bind(servSock, (SOCKADDR*)&sockAddr, sizeof(SOCKADDR));
if (ret == SOCKET_ERROR)
{
std::cout << "bind error." << std::endl;
return;
}
ret = listen(servSock, 1);
if (ret == SOCKET_ERROR)
{
std::cout << "listen error." << std::endl;
return;
}
char szBuffer[MAXBYTE] = { 0 };
while (1)
{
SOCKADDR clntAddr;
int nSize = sizeof(SOCKADDR);
clntSock = accept(servSock, (SOCKADDR*)&clntAddr, &nSize);
if (clntSock == INVALID_SOCKET)
{
std::cout << "accept error." << std::endl;
return;
}
const char* str = "connected.";
ret = send(clntSock, str, strlen(str) + sizeof(char), NULL);
if (ret != strlen(str) + sizeof(char))
{
std::cout << "send error." << std::endl;
}
while (1)
{
memset(szBuffer, 0, MAXBYTE);
ret = recv(clntSock, szBuffer, MAXBYTE, NULL);
if (ret == 0)
{
std::cout << "recv == 0." << std::endl;
closesocket(clntSock);
clntSock = INVALID_SOCKET;
break;
}
else
{
std::cout << szBuffer << std::endl;
ret = send(clntSock, szBuffer, strlen(szBuffer) + sizeof(char), NULL);
if (ret != strlen(szBuffer) + sizeof(char))
{
std::cout << "send error." << std::endl;
}
}
}
}
if (clntSock != INVALID_SOCKET)
{
closesocket(clntSock);
clntSock = INVALID_SOCKET;
}
if (servSock != INVALID_SOCKET)
{
closesocket(servSock);
servSock = INVALID_SOCKET;
}
}
int main()
{
WSADATA wsaData;
WSAStartup(MAKEWORD(2, 2), &wsaData);
runSocketServer();
WSACleanup();
return 0;
}