一、起因:
没有起因,只是想写点东西。
二、实现方式:
1、使用的Unity版本如图:
2、代码如下:
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEditor;
using UnityEditor.SceneManagement;
using UnityEngine;
[InitializeOnLoad]
public class AutoSave
{
static AutoSave()
{
EditorApplication.playModeStateChanged += SaveOnPlay;
}
private static void SaveOnPlay(PlayModeStateChange state)
{
if</