CSI09102 Creative TechnologiesSQL

Java Python CSI09102 Creative Technologies

Creative Technology Project

Learning Outcomes Covered:

1, 2, 3, 4

Assessment Type:

Practical Assessment / Demonstration

Overall module assessment

100%

For this assessment:

100%

Assessment Limits:

Presentation, Unity files, videos, reports as detailed.

Submission Date:

Friday, 06 December 2024

Submission Time:

15:00 GMT

Submission Method:

Via Moodle

•   You are advised to keep a copy of your assessment solutions.

•    Please note regulation Section B5.3.b regards component weighting.

•    Late submissions will be penalised following the University guidelines as follows: Choose an item.

•    Extensions to the submission date of up to 10 working days may only be given by the Module Leader for exceptional circumstances by submitting an RE1 form. to

them.https://my.napier.ac.uk/-/media/mynapier/section-images/your-

studies/documents/academic-issues/re1-form-22_23-updated.ashx

•    Feedback on submissions will normally be provided within three working weeks from the submission date.

The University rules on Academic Integrity will apply to all submissions. The student academic integrity regulationscontain a detailed definition of academic integrity breaches which includes use of commissioned material; knowingly permitting another student to copy all or part of his/her own work

You must not share your work with other students - this includes posting any of your work in any repository that is accessible to others (such as GitHub) and applies also after you have completed the course. You must not ask coursework-related questions in online for a (such as Stackoverflow) and you must not use ChatGPT or other generative AI tools - this would constitute academic misconduct as it would be commissioning material.

By submitting the report, you are confirming that:

•    It is your own work except where explicit reference is made to the contribution of others.

•    It has not been submitted for any module or programme degree at Edinburgh Napier University or any other institution.

•    It has not been made with the assistance of Artificial Intelligence (AI) tools [except where and how as has been clearly stated].

Creative Technology Project (Phase 1 and 2)

Assessment Details:

Phase 1 Project Brief

For your assessment you will design and implement an Interactive Virtual Exhibit. Your exhibit will become part of the Creative Technologies Online Gallery.  Phase 1 is worth 60% of the overall mark.

You will implement the exhibit using the Unity 3D game engine, as used in the practical sessions of this module.

You will be provided with an optional quick-start template unity project that will provide the bare-minimum necessary to create your exhibit.

You can customise the template as much as you want to fit your vision and the design of your exhibit. The concept of a ‘Room’ is used only as an indicative starting point. You can stretch this definition as far as you want.

Your exhibit must be suitable for a family audience and therefore must not contain any sexually explicit images, animations, video or sounds. It must also not contain any content that represents bodily harm or people in danger of trauma.

The Module leader reserves the right to make the determination of whether the work and content meet these requirements.

Timeline & Deadline Dates:

The deadline for the Phase 1 submission is: 6th  December 2024 at 15:00

Proposal Presentation

Mid-way through the trimester you will present a proposal for your exhibition during a practical.

Your proposal must be a short 1 slide presentation that outlines your exhibition design.

The presentation should last between 1-2 minutes to allow time for feedback.

The format of the presentations may be modified. The most up to date specification will be on the Moodle.

Please note that the presentation will also be part of your Report submission (Phase 2).

Deliverable Submission Requirements

Your submission for Phase 1 must consist of the following deliverables:

1.  Your virtual exhibit project files

a.  This should be a single .zip file containing the entire folder of your unity project.

b.   It is highly recommended that you test that your submission works (by unzipping it and testing that it can be opened as a unity project) prior to submitting.

2.  Your ‘built’ virtual exhibit.

a.  This should be a single .zip file containing a published standalone build of your exhibit.

b.  This must be submitted as a Windows Build. 3.  At least 4 screenshots of your exhibit

a.   Should try to be as illustrative as possible.

b.  Annotations to give additional context are encouraged. 4.  A video demonstrating your exhibit.

a.   The video may be between 30 and 60 seconds in length.

b.   Can be from the perspective of the visitor, or a fly through.

c.   Must be recorded “in-game” . (Must not be a recording from your phone pointed at your computer screen.)

d.   It is encouraged to make this a compelling production (e.g., promotional style, soundtrack, voiceover, etc.)

5.  A written technical summary of your implementation

a.   Must include any technical information that is necessary to run and use the exhibit experience.

b.   Must explain briefly how the exhibit is meant to be experienced (e.g., character controls, and objectives, etc.)

c.   Especially important to note any unconventional elements in your exhibit. For example, things that might be easy to miss.

d.   (Important!) A list of all the 3rd  party resources you used (code, 3D

models, Audio, etc.) with attribution links and licencing details

6.   PLEASE NOTE:

a.   Each submission must follow the following naming scheme:

i.    Name_Surname_MatriculationNumber_SubmissionType.FileExtensi on

ii.   Example: John_Smith_44241_ProjectVideo.zip

b.   Moodle has a 2GB upload limit, so you may need to package and upload your deliverables separately.

If any one of your submission files is larger than 2GB, then you can upload it to OneDrive and share the link in your technical summary document. Please note only OneDrive links from your university OneDrive account will be accepted.

If you do use OneDrive to submit one of your deliverables, please also upload the rest of them as well.

Important – you must submit at least one deliverable in order to get graded.

The quality of your deliverable assembly and delivery is graded. Use a sensible folder   structure and good fine naming practices. Imagine you were submitting this to a paying client.

Phase 1 Marking Criteria

 

Marking

Specifications:

None

Substantial work

required

More

work

required

Satisfactory

Good

Very  good

Excellent

Exemplary

Outstanding

Proposal

Presentation

(E.G. Was a proposal

presentation created and  presented)

0 CSI09102 Creative TechnologiesSQL

1

2

2.5

3

3.5

4

4.5

5

Packaging

(E.G. Was the

submission

packaged up in a professional

manner according to the

specifications)

0

1

2

2.5

3

3.5

4

4.5

5

Documentation

(E.G. Was there a written summary? Was there a

video? Was there adequate

production quality?

E.g., Clear

demonstration of

experiences, Audio and

voiceover, etc.

0

3

4

5

6

7

8

9

10

Concept Design

(E.g., Is the

design suitable? Does it

communicate its    message? Does it have a

trajectory?)

0

3

4

5

6

7

8

9

10

Experience

Design (E.g.,

How compelling is the experience,

does the design and intent come through?)

0

3

4

5

6

7

8

9

10

Interaction

Design (E.g., Are there sufficient

interactive

elements? Do they work?)

0

3

4

5

6

7

8

9

10

Implementation Quality (E.G.

Does the

experience run?

Is it polished? Is it Accessible? User  Friendly with

good

instructions?)

0

3

4

5

6

7

8

9

10

Report Brief – Phase 2

You must submit a written report that details the evolution of the design and implementation of your exhibit from initial idea to final submitted output.

Indicatively, your report should about 1500 (+/- 10%).

Illustrations and figures are encouraged. Phase 2 is worth 40% of the overall mark.

At minimum, the report should cover the following:

•    Introduction o A short summary of your project

•    Context o Explain the concept behind your exhibit design, what it’s intent or message is and how it is communicated to your intended  audience. This includes your Design Rationale.

•    Influences and inspiration o You should describe and appropriately   cite your influences and inspirations, whether they are other exhibits and experiences, or concepts and stories.

•    Description o A detailed description of your exhibition (images encouraged)

•    Technology o A description of the technical aspects of your

implementation. Here you can describe the effort you put into making the exhibit.

•    Reflection and Conclusion o A closing statement where you can

critically reflect on your work, identifying any issues or limitations and a discussion of what further work could be done.

•    Appendix

You are expected to author the document in an academic style. This means using   an appropriate voice (Do not use 1st person), and appropriate APA-style 7th  edition referencing (https://libguides.napier.ac.uk/APA).

Timeline & Deadline Dates:

The deadline for the CW2 submission is: 13th  December 2024 at 15:00

Deliverable Submission Requirements

Your submission must consist of the following:

1.  Your report file

a.  In Word or PDF format – other formats will not be accepted.

2.  PLEASE NOTE:

a.  Each submission must follow the following naming scheme:

i.   Name_Surname_MatriculationNumber_SubmissionType.FileE xtension

ii. Example: John_Smith_44241_ProjectReport.docx

Important – you must submit at least one deliverable in order to get graded.

The quality of your deliverable assembly and delivery is graded. Use a sensible folder structure and good fine naming practices. Imagine you were submitting this to a paying client         

计及源荷不确定性的综合能源生产单元运行调度与容量配置优化研究(Matlab代码实现)内容概要:本文围绕“计及源荷不确定性的综合能源生产单元运行调度与容量配置优化”展开研究,利用Matlab代码实现相关模型的构建与仿真。研究重点在于综合能源系统中多能耦合特性以及风、光等可再生能源出力和负荷需求的不确定性,通过鲁棒优化、场景生成(如Copula方法)、两阶段优化等手段,实现对能源生产单元的运行调度与容量配置的协同优化,旨在提高系统经济性、可靠性和可再生能源消纳能力。文中提及多种优化算法(如BFO、CPO、PSO等)在调度与预测中的应用,并强调了模型在实际能源系统规划与运行中的参考价值。; 适合人群:具备一定电力系统、能源系统或优化理论基础的研究生、科研人员及工程技术人员,熟悉Matlab编程和基本优化工具(如Yalmip)。; 使用场景及目标:①用于学习和复现综合能源系统中考虑不确定性的优化调度与容量配置方法;②为含高比例可再生能源的微电网、区域能源系统规划设计提供模型参考和技术支持;③开展学术研究,如撰写论文、课题申报时的技术方案借鉴。; 阅读建议:建议结合文中提到的Matlab代码和网盘资料,先理解基础模型(如功率平衡、设备模型),再逐步深入不确定性建模与优化求解过程,注意区分鲁棒优化、随机优化与分布鲁棒优化的适用场景,并尝试复现关键案例以加深理解。
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