//某行业的三维软件的模型格式。 //F_0面的标志符 //Create_Polyhedral_Face增加一个面的函数,可有有无 //8表示点的个数,6表示三角网的个数,1表示等高线 //U, V的最大值与最小值 //8,6,1主要是用来分配内存使用,也就是建立临时变量的数组的个数 F_0 = Create_Polyhedral_Face (8,6,1, /* points, triangles and contours */ 0.000000,0.355656,28.511800,90.500000, /* limits in u and v */ -1,FALSE,FALSE,0); /* direction, closed in u and v, wire_frame mode */ //点的世界坐标值 //U V格式 //normal,法线,点的法线的计算 Add_Point_in_Face(F_0,0.045318,0.058548,-0.321000, /* point */ 0.355656,90.500000, /* u,v */ 0.058915,0.998263,0.000000 /* normal */); Add_Point_in_Face(F_0,0.046372,0.058674,-0.321000, /* point */ 0.000000,90.500000, /* u,v */ -0.292372,0.956305,0.000000 /* normal */); Add_Point_in_Face(F_0,0.045673,0.058548,-0.321000, /* point */ 0.237104,90.500000, /* u,v */ -0.059567,0.998224,0.000000 /* normal */); Add_Point_in_Face(F_0,0.046026,0.058591,-0.321000, /* point */ 0.118552,90.500000, /* u,v */ -0.177213,0.984172,0.000000 /* normal */); Add_Point_in_Face(F_0,0.046372,0.058674,-0.259012, /* point */ 0.000000,28.511800, /* u,v */ -0.292372,0.956305,0.000000 /* normal */); Add_Point_in_Face(F_0,0.045318,0.058548,-0.259012, /* point */ 0.355654,28.511800, /* u,v */ 0.058914,0.998263,0.000000 /* normal */); Add_Point_in_Face(F_0,0.045909,0.058572,-0.259012, /* point */ 0.158067,28.511800, /* u,v */ -0.138195,0.990405,0.000000 /* normal */); Add_Point_in_Face(F_0,0.045614,0.058546,-0.259012, /* point */ 0.256862,28.511800, /* u,v */ -0.039833,0.999206,0.000000 /* normal */); //增加三角网,三点组成三角网 Add_Triangle_In_Face(F_0,4,3,6 /* point indices */); Add_Triangle_In_Face(F_0,3,4,1 /* point indices */); Add_Triangle_In_Face(F_0,6,3,2 /* point indices */); Add_Triangle_In_Face(F_0,7,0,5 /* point indices */); Add_Triangle_In_Face(F_0,0,7,2 /* point indices */); Add_Triangle_In_Face(F_0,7,6,2 /* point indices */); //增加等高线 //面的指示符 等高线边数 //线的总点数, 个数,符号, // Add_Contour_In_Face(F_0,4 /* edges number */, 4,1,5.009090,3,4.890540,2,4.771990,0,4.653440, 2,0,-12.210100,5,49.778000, 4,5,3.000000,7,2.166670,6,1.333330,4,0.000002, 2,4,13.486500,1,75.474600); //面结束 Face_Dvisions_in_u(F_0,0); Face_Dvisions_in_v(F_0,0); Add_face_in_object(O0,0,F_0); //结构体结束 //名称,标志符 End_face_object(O0,"ABCDEF_"); //对实体进行渲染 Graphic(O0,A_TYPE_PO,MODE,SHADING,COLOR,17,TRANSPARENCY,OPAQUE,MATERIAL,NORMAL,BACK_FACE);