【Unity Shaders】《Unity Shaders and Effects Cookbook》总结篇

本文是《Unity Shaders and Effects Cookbook》的总结篇,详细介绍了漫反射着色的基础和进阶技巧,包括创建Surface Shader、添加Properties、自定义漫反射光照模型、半兰伯特光照模型的实现,以及利用渐变纹理控制漫反射效果。适合Unity初学者了解和实践Shader编程。

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我的唠叨


不知不觉,从发表第一篇关于《Unity Shaders and Effects Cookbook》已经快十个月了。一开始的初衷就是学习笔记,毕竟将来回过头去看的时候,再看英文难免有种急躁感。从一开始几乎只有我一个人在奋斗,到现在时不时有人学习留言或者发邮件鼓励我,能有人和我一起学习我已经很开心了。谢谢所有鼓励和支持我的人~


我先说下我的博客里这个系列的特点~

  • 首先声明,这不是纯翻译,我的插图绝大部分都是在自己的Unity里面按步骤实践以后再截图放到博客里的。

  • 会对原文中的一些错误进行修正。

  • 会对原文中解释较少的部分增加自己的理解和扩展。

  • 原文里一些我觉得比较啰嗦的话我也会不再翻译出来赘述的。。。但我认为,就算没有那些一般人都是可以看懂的~

那么下面就是对这本书的看法啦~

优点:

Book Description: Since their introduction to Unity, Shaders have been notoriously difficult to understand and implement in games: complex mathematics have always stood in the way of creating your own Shaders and attaining that level of realism you crave. With Shaders, you can transform your game into a highly polished, refined product with Unity’s post-processing effects. Unity Shaders and Effects Cookbook is the first of its kind to bring you the secrets of creating Shaders for Unity3D―guiding you through the process of understanding vectors, how lighting is constructed with them, and also how textures are used to create complex effects without the heavy math. We’ll start with essential lighting and finishing up by creating stunning screen Effects just like those in high quality 3D and mobile games. You’ll discover techniques including normal mapping, image-based lighting, and how to animate your models inside a Shader. We’ll explore the secrets behind some of the most powerful techniques, such as physically based rendering! With Unity Shaders and Effects Cookbook, what seems like a dark art today will be second nature by tomorrow. What You Will Learn Understand physically based rendering to fit the aesthetic of your game Enter the world of post-processing effects to make your game look visually stunning Add life to your materials, complementing Shader programming with interactive scripts Design efficient Shaders for mobile platforms without sacrificing their realism Use state-of-the-art techniques such as volumetric explosions and fur shading Build your knowledge by understanding how Shader models have evolved and how you can create your own Discover what goes into the structure of Shaders and why lighting works the way it does Master the math and algorithms behind the most used lighting models
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