#pragma once
#include <windows.h>
class CDaemonThread
{
public:
CDaemonThread(void);
~CDaemonThread(void);
static DWORD WINAPI ThreadProc(LPVOID lpParameter);
protected:
HANDLE m_hThread;
HANDLE m_hEvent;
};
CDaemonThread::CDaemonThread(void)
:m_hThread(NULL),
m_hEvent(NULL)
{
m_hEvent = CreateEvent(NULL,TRUE,FALSE,NULL);
if (m_hEvent != NULL)
{
m_hThread = CreateThread(NULL,0,CDaemonThread::ThreadProc,this,0,NULL);
}
}
CDaemonThread::~CDaemonThread(void)
{
if (m_hEvent != NULL)
{
SetEvent(m_hEvent);
if (m_hThread != NULL)
{
if (WaitForSingleObject(m_hThread,1000) == WAIT_TIMEOUT)
TerminateThread(m_hThread,0);
CloseHandle(m_hThread);
}
CloseHandle(m_hEvent);
}
}
DWORD WINAPI CDaemonThread::ThreadProc(LPVOID lpParameter)
{
CDaemonThread* pThis = (CDaemonThread*)lpParameter;
DWORD dwRet = 0;
while(TRUE)
{
dwRet = WaitForSingleObject(pThis->m_hEvent,100);
if (dwRet == WAIT_OBJECT_0)
return 0;
}
return 0;
}
本文详细介绍了如何在Windows系统中利用线程池技术创建多线程程序,通过自定义线程类和事件机制,实现线程间的高效协作与资源管理。重点阐述了线程类的构造、析构、线程回调函数的设计以及线程间同步机制的应用。

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