链接静态库时__imp_前缀错误

本文探讨了Visual Studio中链接静态库时出现的__imp_函数名未找到错误,并解释了如何通过正确使用__declspec(dllimport)来解决这一问题。同时,文中还提到了当调用特定函数如UuidEqual时,需要引入相应的库文件才能避免链接错误。

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visual studio 中链接静态库, 出现找不到 __imp_函数名 的错误, extern "C"也增加了
 
找到一段
      Logically, the next question to ask is how to get the optimized form. The answer comes in the form of a hint you give to the compiler. The __declspec(dllimport) function modifier tells the compiler that the function resides in another DLL and that the compiler should generate this instruction
CALL DWORD PTR [XXXXXXXX]
rather than this one:
CALL XXXXXXXX
      In addition, the compiler emits information telling the linker to resolve the function pointer portion of the instruction to a symbol named __imp_functionname. For instance, if you were calling MyFunction, the symbol name would be __imp_MyFunction. Looking in an import library, you'll see that in addition to the regular symbol name, there's also a symbol with the __imp__ prefix on it. This __imp__ symbol resolves directly to the IAT entry, rather than to the JMP stub.
如果函数声明增加了__declspec(dllimport) ,
链接的时候函数名会加上__imp_前缀,所以如果链接静态库, 函数的声明不用增加__declspec(dllimport) 。如果链接动态库,再增加__declspec(dllimport)。

最后又糊涂了:
最近调用UuidEqual,报错:
error LNK2019: 无法解析的外部符号 __imp__UuidEqual@12
加上库 Rpcrt4.lib就好了

http://co63oc.blog.51cto.com/904636/978193


Opengl(.text+0x54e): undefined reference to `__imp___glewCreateShader' (.text+0x568): undefined reference to `__imp___glewShaderSource' (.text+0x585): undefined reference to `__imp___glewCompileShader' (.text+0x5b5): undefined reference to `__imp___glewCreateProgram' (.text+0x5be): undefined reference to `__imp___glewAttachShader' (.text+0x5d7): undefined reference to `__imp___glewLinkProgram' (.text+0x5e3): undefined reference to `__imp___glewDeleteShader' (.text+0x622): undefined reference to `__imp___glewUseProgram' (.text+0x6f8): undefined reference to `__imp___glewUniformMatrix4fv' (.text+0x706): undefined reference to `__imp___glewGetUniformLocation' (.text+0x773): undefined reference to `__imp___glewUniform3fv' (.text+0x79a): undefined reference to `__imp___glewBindVertexArray' (.text+0xa21): undefined reference to `__imp___glewGenVertexArrays' (.text+0xa32): undefined reference to `__imp___glewGenBuffers' (.text+0xa52): undefined reference to `__imp___glewBindBuffer' (.text+0xa79): undefined reference to `__imp___glewBufferData' (.text+0xa8b): undefined reference to `__imp___glewVertexAttribPointer' (.text+0xab5): undefined reference to `__imp___glewEnableVertexAttribArray' (.text+0xca2): undefined reference to `__imp___glewGenVertexArrays' (.text+0xd36): undefined reference to `__imp___glewEnableVertexAttribArray' (.text.startup+0x71): undefined reference to `__imp_glewExperimental' (.text.startup+0x7a): undefined reference to `__imp_glewInit' (.text.startup+0x29e): undefined reference to `__imp___glewDeleteProgram'和[错误] ld returned 1 exit status
04-01
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