使用builder模式生成对象,参考示例代码
// Builder Pattern
public class NutritionFacts {
private final int servingSize;
private final int servings;
private final int calories;
private final int fat;
private final int sodium;
private final int carbohydrate;
public static class Builder {
// Required parameters
private final int servingSize;
private final int servings;
// Optional parameters - initialized to default values
private int calories = 0;
private int fat = 0;
private int carbohydrate = 0;
private int sodium = 0;
public Builder(int servingSize, int servings) {
this.servingSize = servingSize;
this.servings = servings;
}
public Builder calories(int val)
{ calories = val; return this; }
public Builder fat(int val)
{ fat = val; return this; }
public Builder carbohydrate(int val)
{ carbohydrate = val; return this; }
public Builder sodium(int val)
{ sodium = val; return this; }
public NutritionFacts build() {
return new NutritionFacts(this);
}
}
private NutritionFacts(Builder builder) {
servingSize = builder.servingSize;
servings = builder.servings;
calories = builder.calories;
fat = builder.fat;
sodium = builder.sodium;
carbohydrate = builder.carbohydrate;
}
}
使用构造器:
NutritionFacts cocaCola = new NutritionFacts.Builder(240, 8).
calories(100).sodium(35).carbohydrate(27).build();
builder模式模拟了具名可选参数。
builder模式的不足:为了创建对象,必须先创建它的构建器,且更加冗长。
如果类的构造器或静态工厂中有多个参数,而且将来还可能增加参数,则使用builder模式就比较方便。