<?xml version="1.0" encoding="utf-8" ?><rss version="2.0"><channel><title><![CDATA[brainkf的博客]]></title><description><![CDATA[]]></description><link>https://blog.youkuaiyun.com/brainkf</link><language>zh-cn</language><generator>https://blog.youkuaiyun.com/</generator><copyright><![CDATA[Copyright &copy; brainkf]]></copyright><item><title><![CDATA[Cocos2D来制作横版过关游戏1]]></title><link>https://blog.youkuaiyun.com/brainkf/article/details/45681127</link><guid>https://blog.youkuaiyun.com/brainkf/article/details/45681127</guid><author>brainkf</author><pubDate>Wed, 13 May 2015 02:03:23 +0800</pubDate><description><![CDATA[本文实践自 Allen Tan 的文章《How To Make A Side-Scrolling Beat ‘Em Up Game Like Scott Pilgrim with Cocos2D
 – Part 1》，文中使用Cocos2D，我在这里使用Cocos2D-x 2.0.4进行学习和移植。在这篇文章，将会学习到如何制作一个简单的横版格斗过关游戏。在这当中，学习如何跟踪动画状态、碰撞盒、]]></description><category></category></item></channel></rss>