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Unity3d 4.x 摇杆脚本 .js文件
#pragma strict@script RequireComponent (GUITexture)class Boundary {var min : Vector2 = Vector2.zero;var max : Vector2 = Vector2.zero;} static private var joysticks : Joystick[]; // A sta原创 2014-03-04 17:27:10 · 1291 阅读 · 0 评论 -
Unity3D 摇杆Joystick C#版本
using UnityEngine;using System.Collections;public class JoystickC : MonoBehaviour { private Vector2 min = Vector2.zero; private Vector2 max = Vector2.zero; static private Joystick原创 2014-03-05 17:14:55 · 2426 阅读 · 0 评论
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