<?xml version="1.0" encoding="utf-8" ?><rss version="2.0"><channel><title><![CDATA[BonderWu的专栏]]></title><description><![CDATA[努力学习，待机守时，总有一天要发生变化，发生变化时要拿得出东西！]]></description><link>https://blog.youkuaiyun.com/bonderwu</link><language>zh-cn</language><generator>https://blog.youkuaiyun.com/</generator><copyright><![CDATA[Copyright &copy; bonderwu]]></copyright><item><title><![CDATA[兄弟，一路走好！]]></title><link>https://blog.youkuaiyun.com/bonderwu/article/details/7286999</link><guid>https://blog.youkuaiyun.com/bonderwu/article/details/7286999</guid><author>bonderwu</author><pubDate>Thu, 23 Feb 2012 15:12:57 +0800</pubDate><description><![CDATA[2012年2月21日，是个不吉利的日子！早上出门，天就阴沉沉的，令人窒息。到了单位，照例打开了QQ，大学的群里却爆出一个噩耗：兄弟，你前几日被查出突发脑梗塞，送往医院紧急抢救；最终不治，竟于今日凌晨离我们而去。晴天霹雳啊！

    外面，天阴沉沉的，风呼呼刮着，似乎也在控诉：这不公平啊！兄弟，你才刚刚30出头，事业才刚刚起步！你爱人已怀孕，马上就能见到你们可爱的宝宝！你父母年岁已高，需要你的]]></description><category></category></item><item><title><![CDATA[Android下的多媒体开源项目]]></title><link>https://blog.youkuaiyun.com/bonderwu/article/details/6626690</link><guid>https://blog.youkuaiyun.com/bonderwu/article/details/6626690</guid><author>bonderwu</author><pubDate>Fri, 22 Jul 2011 19:12:36 +0800</pubDate><description><![CDATA[1.  ffmpeg for x86
    http://gitorious.org/~olvaffe/ffmpeg/ffmpeg-android
    没有实现android media interface，标准流程是通过surface输出解码后的YUV视频数据，aud]]></description><category></category></item><item><title><![CDATA[The first in-depth technical analysis of VP8]]></title><link>https://blog.youkuaiyun.com/bonderwu/article/details/6584511</link><guid>https://blog.youkuaiyun.com/bonderwu/article/details/6584511</guid><author>bonderwu</author><pubDate>Mon, 04 Jul 2011 22:03:55 +0800</pubDate><description><![CDATA[如要研习VP8及WebM，此文章不得不看http://x264dev.multimedia.cx/archives/377Back in my original post about Internet video, I made some initial co]]></description><category></category></item><item><title><![CDATA[推荐一本好书《The Architecture of Open Source Applications 》]]></title><link>https://blog.youkuaiyun.com/bonderwu/article/details/6584505</link><guid>https://blog.youkuaiyun.com/bonderwu/article/details/6584505</guid><author>bonderwu</author><pubDate>Mon, 04 Jul 2011 22:00:10 +0800</pubDate><description><![CDATA[一本好书《The Architecture of Open Source Applications》，建议大家看看。http://www.aosabook.org/en/ epub下载：http://media.dropdo.com.s3.amazonaws.]]></description><category></category></item><item><title><![CDATA[DRM integration in Stagefright]]></title><link>https://blog.youkuaiyun.com/bonderwu/article/details/6584480</link><guid>https://blog.youkuaiyun.com/bonderwu/article/details/6584480</guid><author>bonderwu</author><pubDate>Mon, 04 Jul 2011 21:52:49 +0800</pubDate><description><![CDATA[oogle has pushed a change into AOSP which integrates DRM support into Stagefright recently:http://android.git.kernel.org/?p=platfo]]></description><category></category></item><item><title><![CDATA[Android Stagefright NuPlayer for HTTP live streaming]]></title><link>https://blog.youkuaiyun.com/bonderwu/article/details/6581889</link><guid>https://blog.youkuaiyun.com/bonderwu/article/details/6581889</guid><author>bonderwu</author><pubDate>Sun, 03 Jul 2011 15:19:40 +0800</pubDate><description><![CDATA[Android 3.x中将HTTP Live streaming的处理单独出来一个NuPlayer，独立于Stagefright这个框架。应该是针对Http Live的特点做了相关优化。Http Live streaming是未来流媒体发展的一个趋势，这个我会]]></description><category></category></item><item><title><![CDATA[【转】媒体播放器三大底层架构]]></title><link>https://blog.youkuaiyun.com/bonderwu/article/details/6283698</link><guid>https://blog.youkuaiyun.com/bonderwu/article/details/6283698</guid><author>bonderwu</author><pubDate>Mon, 28 Mar 2011 15:26:00 +0800</pubDate><description><![CDATA[自射手影音推出以来，生活中越来越多的时间开始被代码和各种Bug-Fix淹没。埋头在田里太久，常常会在一时之间忘记身处何方。所以偶尔上来透透气，顺便将一些经验和心得与大家分享。  媒体播放工具，这里主要指视频播放，因为要面临庞大的兼容性和纷繁复杂的算法，从架构上看，能脱颖而出的体系屈指可数。大体来说业界主要有3大架构：MPC、MPlayer和VLC。这3大架构及其衍生品占领了90%的市场，凡是用户能看到的免费媒体播放软件，无一不是源自这3大架构。  MPC/HC架构    MPC（Media Player C]]></description><category></category></item><item><title><![CDATA[Android平台Stagefright中增加flv/f4v支持及相关原理介绍]]></title><link>https://blog.youkuaiyun.com/bonderwu/article/details/6261798</link><guid>https://blog.youkuaiyun.com/bonderwu/article/details/6261798</guid><author>bonderwu</author><pubDate>Sat, 19 Mar 2011 21:35:00 +0800</pubDate><description><![CDATA[Android平台Stagefright框架的文档非常少，以下两篇文章比较好，可以参考一下：  http://blogold.chinaunix.net/u1/57901/showart_2423206.html  http://blogold.chinaunix.net/u2/61880/showart_2339481.html  笔者最近在NV Tegra2的Android平台完成了stagefright中增加flv支持，基本能正常播所有本地和在线flv（h264+aac）文件。细节还是非常多的，一不留]]></description><category></category></item><item><title><![CDATA[【转】MBBMS CA方案]]></title><link>https://blog.youkuaiyun.com/bonderwu/article/details/6216358</link><guid>https://blog.youkuaiyun.com/bonderwu/article/details/6216358</guid><author>bonderwu</author><pubDate>Tue, 01 Mar 2011 19:38:00 +0800</pubDate><description><![CDATA[1、MBBMS与CMMB的关系:  MBBMS 是Mobile Broadcast Business Management System的英文缩写，意为广播式手机电视业务管理系统，是由中国移动主导推出，针对各种广播式多媒体标准的一套管理标准。该标准的基础是利用现有移动通信网络的管]]></description><category></category></item><item><title><![CDATA[又重新过了一遍vimtutor]]></title><link>https://blog.youkuaiyun.com/bonderwu/article/details/6184421</link><guid>https://blog.youkuaiyun.com/bonderwu/article/details/6184421</guid><author>bonderwu</author><pubDate>Mon, 14 Feb 2011 16:56:00 +0800</pubDate><description><![CDATA[笔记如下。挖个坑，便于以后查阅  Lesson1.1: hjkl-h(left), j(donw), k(up), l(right)    Lesson1.2: q!     Lesson1.3: x     Lesson1.4: i     Lesson1.5: a(append)     Lesson1.6: wq  Lesson2.1: dw    Lesson2.2: d$(delete to the end of the line)     Lesson2.3: motion         dw]]></description><category></category></item><item><title><![CDATA[CMMB在Android平台上的实现步骤简介]]></title><link>https://blog.youkuaiyun.com/bonderwu/article/details/6179194</link><guid>https://blog.youkuaiyun.com/bonderwu/article/details/6179194</guid><author>bonderwu</author><pubDate>Fri, 11 Feb 2011 15:51:00 +0800</pubDate><description><![CDATA[关于CMMB的介绍，网上能找得到相关资料，我就不细说了，大家可以去放狗。  前段时间完成了Android平台上CMMB的实现，现将实现步骤简单介绍如下。分两个step来实现：  （一）、基于530频点（北京）cctv-news台清流频道（写死一个频点、一个清流频道）的调试：      1、在Android上调通cmmb driver和firmware，使其有正确的输出。      2、ffmpeg在Android上的集成。      3、CMMB Engine的实现（C/S架构）。      4、RingB]]></description><category></category></item><item><title><![CDATA[Android NVidia Tegra2平台Camera架构浅析]]></title><link>https://blog.youkuaiyun.com/bonderwu/article/details/6179038</link><guid>https://blog.youkuaiyun.com/bonderwu/article/details/6179038</guid><author>bonderwu</author><pubDate>Fri, 11 Feb 2011 15:08:00 +0800</pubDate><description><![CDATA[Android Camera相关code分布如下：  1、Camera上层app的架构就不分析了，大家应该都很清楚。  2、以下是Android多媒体常用c/s结构中的client部分  frameworks/base/core/java/android/hardware/Camera.java， android.hardware.Camera  frameworks/base/core/jni/android_hardware_Camera.cpp， 生成库libandroid_runtime.so  f]]></description><category></category></item><item><title><![CDATA[Android 3.0 Platform Highlights]]></title><link>https://blog.youkuaiyun.com/bonderwu/article/details/6165961</link><guid>https://blog.youkuaiyun.com/bonderwu/article/details/6165961</guid><author>bonderwu</author><pubDate>Thu, 27 Jan 2011 10:17:00 +0800</pubDate><description><![CDATA[http://developer.android.com/sdk/android-3.0-highlights.html  Welcome to Android 3.0!  The Android 3.0 platform introduces many new and exciting features for users and developers. This document provides a glimpse of some of the new features and technologie]]></description><category></category></item><item><title><![CDATA[【梦】计算机系统原理，中国古典哲学]]></title><link>https://blog.youkuaiyun.com/bonderwu/article/details/6161877</link><guid>https://blog.youkuaiyun.com/bonderwu/article/details/6161877</guid><author>bonderwu</author><pubDate>Mon, 24 Jan 2011 20:31:00 +0800</pubDate><description><![CDATA[    计算机系统原理，中国古典哲学，也许把这两个风马牛不相及的词联系在一起就有点让人感到莫名其妙。      但是，就在昨晚的梦里，我真真切切地梦到：鄙人，作为一名所谓的“嘉宾”（而且本人的身份是07届一名普通的研究生，这一点真的与现实中的我相匹配），应邀回到了母校北京理工大学，在一间大大的阶梯教室里，给一群09届计算机系本科生讲课，所讲的内容就是计算机系统原理与中国古典哲学。直到现在，我甚至依稀能记得所讲的些许内容：从计算机的基本原理讲到老子的无为而治，内容可谓天马行空；但也依稀记得这个主题的不易，记得]]></description><category></category></item><item><title><![CDATA[OpenMax多媒体引擎]]></title><link>https://blog.youkuaiyun.com/bonderwu/article/details/6149332</link><guid>https://blog.youkuaiyun.com/bonderwu/article/details/6149332</guid><author>bonderwu</author><pubDate>Tue, 18 Jan 2011 12:04:00 +0800</pubDate><description><![CDATA[摘自《Android系统级深入开发—移植与调试》
18.1  OpenMax系统结构和移植内容
OpenMax是一个多媒体应用程序的框架标准。其中，OpenMax IL（集成层）技术规格定义了媒体组件接口，以便在嵌入式器件的流媒体框架中快速集成加速编解码器。
在Android中，OpenMax IL层，通常可以用于多媒体引擎的插件，Android的多媒体引擎OpenCore和StageFri]]></description><category></category></item><item><title><![CDATA[Video graphics system[IPU, VPU and GPU]]]></title><link>https://blog.youkuaiyun.com/bonderwu/article/details/6149275</link><guid>https://blog.youkuaiyun.com/bonderwu/article/details/6149275</guid><author>bonderwu</author><pubDate>Tue, 18 Jan 2011 11:47:00 +0800</pubDate><description><![CDATA[Video graphics system[IPU, VPU and GPU]


IPU: Image Processing Unit 
• -- Display 
• -- Camera 
• -- Image Rotation, Inversion, Color]]></description><category></category></item><item><title><![CDATA[Android software R&D engineer能力模型]]></title><link>https://blog.youkuaiyun.com/bonderwu/article/details/6094970</link><guid>https://blog.youkuaiyun.com/bonderwu/article/details/6094970</guid><author>bonderwu</author><pubDate>Thu, 23 Dec 2010 19:04:00 +0800</pubDate><description><![CDATA[本能力模型来源于网络，深感其总结得深入（当然也并不是适用于所有从事Android行业的各位XDJM），故贴于此。  也给自己指明2011年的前进方向。  ]]></description><category></category></item><item><title><![CDATA[【转】RTSP in Stagefright]]></title><link>https://blog.youkuaiyun.com/bonderwu/article/details/6086796</link><guid>https://blog.youkuaiyun.com/bonderwu/article/details/6086796</guid><author>bonderwu</author><pubDate>Mon, 20 Dec 2010 14:13:00 +0800</pubDate><description><![CDATA[RTSP support was added into Stagefright on GingerBread release:     A preliminary foundation module, provides a generic way to asynchronously handle commands and events/messages sequentially in the schedule thread. Each message has a target id, indicating ]]></description><category></category></item><item><title><![CDATA[Android 2.3文档学习]]></title><link>https://blog.youkuaiyun.com/bonderwu/article/details/6063017</link><guid>https://blog.youkuaiyun.com/bonderwu/article/details/6063017</guid><author>bonderwu</author><pubDate>Wed, 08 Dec 2010 14:35:00 +0800</pubDate><description><![CDATA[Android 2.3 Platform  http://androidappdocs.appspot.com/sdk/android-2.3.html    API Overview:     1. SIP-based VoIP      2. Near Field Communications (NFC)      3. Gyroscope and other sensors(gyroscope: 陀螺仪)      4. Multiple cameras support      5. Mixable]]></description><category></category></item><item><title><![CDATA[【转】从PDA到Android 智能手机的十年进化论]]></title><link>https://blog.youkuaiyun.com/bonderwu/article/details/6025656</link><guid>https://blog.youkuaiyun.com/bonderwu/article/details/6025656</guid><author>bonderwu</author><pubDate>Sun, 21 Nov 2010 22:04:00 +0800</pubDate><description><![CDATA[http://blog.sina.com.cn/s/blog_51ba973f0100mmz6.html   或者你现在购买手机的时候，已经非智能手机不买了，当你沉迷于手机可以看电子书、玩游戏、听音乐运行各种第三方软件的时候，你是否想过在过去的 十年，手机是如何一路走来？在这十年里，手机平台历经了黑白到彩屏、非智能到智能化的转变，而且在这两大转变当中，对手机行业影响最大最深远的当属后者。   在过去的十年时间里，智能手机从体积庞大、挂在腰间的高端人士享有的玩物发展成了大众市场的移动计算平台。在90 年代中期]]></description><category></category></item></channel></rss>