1.场景问题解决
1.1 场景描述
智慧房屋公司的产品:
闹钟、咖啡机、电视机、窗帘等
思考如何设计:
各对象有几种状态改变
相互作用如何
1.2 OO设计
1.3 需求变动
1.4 带来问题
2.用设计模式改进
2.1 分析
2.2 重新设计
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2.3 源码
- vo 该package为同僚相关对象
-
- Colleague 同僚,抽象父类
-
- Alarm 闹钟 继承Colleague
-
- CoffeeMachine 咖啡机 继承Colleague
-
- Curtains 窗帘 继承Colleague
-
- TV 电视 继承Colleague
public abstract class Colleague {
private Mediator mediator;
public String name;
public Colleague(Mediator mediator, String name) {
this.mediator = mediator;
this.name = name;
}
public Mediator GetMediator() {
return this.mediator;
}
public abstract void SendMessage(int stateChange);
}
public class Alarm extends Colleague {
public Alarm(Mediator mediator, String name) {
super(mediator, name);
mediator.Register(name, this);
}
public void SendAlarm(int stateChange) {
SendMessage(stateChange);
}
@Override
public void SendMessage(int stateChange) {
this.GetMediator().GetMessage(stateChange, this.name);
}
}
public class CoffeeMachine extends Colleague {
public CoffeeMachine(Mediator mediator, String name) {
super(mediator, name);
mediator.Register(name, this);
}
@Override
public void SendMessage(int stateChange) {
this.GetMediator().GetMessage(stateChange, this.name);
}
public void StartCoffee() {
System.out.println("It's time to startcoffee!");
}
public void FinishCoffee() {
System.out.println("After 5 minutes!");
System.out.println("Coffee is ok!");
SendMessage(0);
}
}
public class Curtains extends Colleague {
public Curtains(Mediator mediator, String name) {
super(mediator, name);
mediator.Register(name, this);
}
@Override
public void SendMessage(int stateChange) {
this.GetMediator().GetMessage(stateChange, this.name);
}
public void UpCurtains() {
System.out.println("I am holding Up Curtains!");
}
}
public class TV extends Colleague {
public TV(Mediator mediator, String name) {
super(mediator, name);
mediator.Register(name, this);
}
@Override
public void SendMessage(int stateChange) {
this.GetMediator().GetMessage(stateChange, this.name);
}
public void StartTv() {
System.out.println("It's time to StartTv!");
}
public void StopTv() {
System.out.println("StopTv!");
}
}
- Mediator 中介者接口
-
- ConcreteMediator 中介者实现类
public interface Mediator {
//注册同僚
public abstract void Register(String colleagueName, Colleague colleague);
//得到消息后的中介者需要做的操作
public abstract void GetMessage(int stateChange, String colleagueName);
public abstract void SendMessage();
}
public class ConcreteMediator implements Mediator {
//注册超类同僚
private HashMap<String, Colleague> colleagueMap;
//注册子类同僚
private HashMap<String, String> interMap;
public ConcreteMediator() {
colleagueMap = new HashMap<String, Colleague>();
interMap = new HashMap<String, String>();
}
@Override
public void Register(String colleagueName, Colleague colleague) {
colleagueMap.put(colleagueName, colleague);
if (colleague instanceof Alarm) {
interMap.put("Alarm", colleagueName);
} else if (colleague instanceof CoffeeMachine) {
interMap.put("CoffeeMachine", colleagueName);
} else if (colleague instanceof TV) {
interMap.put("TV", colleagueName);
} else if (colleague instanceof Curtains) {
interMap.put("Curtains", colleagueName);
}
}
//得到消息后的中介者需要做的操作
@Override
public void GetMessage(int stateChange, String colleagueName) {
if (colleagueMap.get(colleagueName) instanceof Alarm) {
if (stateChange == 0) {
((CoffeeMachine) (colleagueMap.get(interMap.get("CoffeeMachine")))).StartCoffee();
((TV) (colleagueMap.get(interMap.get("TV")))).StartTv();
} else if (stateChange == 1) {
((TV) (colleagueMap.get(interMap.get("TV")))).StopTv();
}
} else if (colleagueMap.get(colleagueName) instanceof CoffeeMachine) {
((Curtains) (colleagueMap.get(interMap.get("Curtains")))).UpCurtains();
} else if (colleagueMap.get(colleagueName) instanceof TV) {
} else if (colleagueMap.get(colleagueName) instanceof Curtains) {
}
}
@Override
public void SendMessage() {
}
}
- MediatorTest 测试类
public class MediatorTest {
public static void main(String[] args) {
Mediator mediator = new ConcreteMediator();
Alarm mAlarm = new Alarm(mediator, "mAlarm");
CoffeeMachine mCoffeeMachine = new CoffeeMachine(mediator,"mCoffeeMachine");
Curtains mCurtains = new Curtains(mediator, "mCurtains");
TV mTV = new TV(mediator, "mTV");
mAlarm.SendAlarm(0);
mCoffeeMachine.FinishCoffee();
mAlarm.SendAlarm(1);
}
}
3.设计模式总结
3.1 定义
中介者模式:用一个中介对象来封装一系列的对象交互。
中介者使各对象不需要显式地相互引用,从而使其耦合松散,而且可以独立地改变它们之间的交互
3.2 分析思路
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3.3 优缺点
- 优点:
通过将对象彼此解耦,可以增加对象的复用性
通过将控制逻辑集中,可以简化系统维护
可以让对象之间所传递的消息变得简单而且大幅减少
提高系统的灵活性,使得系统易于扩展和维护 - 缺点:
中介者承担了较多的责任,一旦中介者出现了问题,整个系统就会受到影响
如果设计不当,中介者对象本身变得过于复杂
4. 设计模式使用场景及注意
4.1 适用场合:
一组对象之间的通信方式比较复杂,导致相互依赖,结构混乱
一个对象引用很多其他对象并直接与这些对象通信,导致难以复用该对象
5.参考文章
内容总计于HeadFirst设计模式及相关视频