<?xml version="1.0" encoding="utf-8" ?><rss version="2.0"><channel><title><![CDATA[binhoubin的博客]]></title><description><![CDATA[]]></description><link>https://blog.youkuaiyun.com/binhoubin</link><language>zh-cn</language><generator>https://blog.youkuaiyun.com/</generator><copyright><![CDATA[Copyright &copy; binhoubin]]></copyright><item><title><![CDATA[模拟人生4 Win10 启动 OrangeEmu.dll 报错解决方法]]></title><link>https://blog.youkuaiyun.com/binhoubin/article/details/148650671</link><guid>https://blog.youkuaiyun.com/binhoubin/article/details/148650671</guid><author>binhoubin</author><pubDate>Sat, 14 Jun 2025 11:59:48 +0800</pubDate><description><![CDATA[4. 然后重新双击运行 3DMGAME-The.Sims.4.Tiny.Living.Multi.17.Cracked-3DM\The Sims 4\Game\Bin。中文网络上各种方案都尝试无果，Google 了一下方案，在 Reddit 上找到了完美解决方案，分享给大家。最近下载了 3DM 版免安装模拟人生4， 运行的时候直接报错。2. 下载文件解压缩，提取出 OrangeEmu64.DLL。3. 文件替换，使用提取出的文件替换掉游戏目录下同名文件。网站上下载 64 位 DLL 文件。]]></description><category></category></item><item><title><![CDATA[MAC OS 伪分布式Apache Hadoop及HBase Hive Zookeeper Flume Mahout Spark2 配置]]></title><link>https://blog.youkuaiyun.com/binhoubin/article/details/77876773</link><guid>https://blog.youkuaiyun.com/binhoubin/article/details/77876773</guid><author>binhoubin</author><pubDate>Thu, 07 Sep 2017 08:37:11 +0800</pubDate><description><![CDATA[由于CDH版本自带的Spark1.6，而官方网站上所写的Spark2配置方法似乎需要CM，而MAC OS不能使用CM。出于学习Spark2需要我只得配置原生Apache Hadoop伪分布，详细记录一下整个过程。
1、配置环境：macOS Sierra 10.12.6
                    jdk:     : java version "1.8.0_131"]]></description><category></category></item><item><title><![CDATA[Linux Tomcat 开启 JMX]]></title><link>https://blog.youkuaiyun.com/binhoubin/article/details/77529816</link><guid>https://blog.youkuaiyun.com/binhoubin/article/details/77529816</guid><author>binhoubin</author><pubDate>Thu, 24 Aug 2017 14:40:45 +0800</pubDate><description><![CDATA[Tomecat:Apache Tomcat/9.0.0.M26  
JDK:java version "1.8.0_121"
       Java(TM) SE Runtime Environment (build 1.8.0_121-b13)
       Java HotSpot(TM) 64-Bit Server VM (build 25.121-b13, mixed mode)
]]></description><category></category></item><item><title><![CDATA[iOS object-c 读写文件]]></title><link>https://blog.youkuaiyun.com/binhoubin/article/details/74150855</link><guid>https://blog.youkuaiyun.com/binhoubin/article/details/74150855</guid><author>binhoubin</author><pubDate>Sun, 02 Jul 2017 19:05:59 +0800</pubDate><description><![CDATA[-(void)appendStrategy:(NSString*)strategy{

    @autoreleasepool {

        

        NSArray *paths  =
NSSearchPathForDirectoriesInDomains(NSDocumentDirectory,NSUserDomainMask,YES);]]></description><category></category></item><item><title><![CDATA[Xcode8 Provisioning Profile问题]]></title><link>https://blog.youkuaiyun.com/binhoubin/article/details/70207529</link><guid>https://blog.youkuaiyun.com/binhoubin/article/details/70207529</guid><author>binhoubin</author><pubDate>Mon, 17 Apr 2017 09:17:16 +0800</pubDate><description><![CDATA[本来已经解决了Provisioning Profile的问题：
“MyApp has conflicting provisioning settings. MyApp is automatically signed,
 but code signing identity iPhone Distribution: Francesco Scala (2************O) has been]]></description><category></category></item><item><title><![CDATA[iOS Swift 按钮控制 简单文件读写]]></title><link>https://blog.youkuaiyun.com/binhoubin/article/details/70172045</link><guid>https://blog.youkuaiyun.com/binhoubin/article/details/70172045</guid><author>binhoubin</author><pubDate>Fri, 14 Apr 2017 14:41:01 +0800</pubDate><description><![CDATA[class CounterViewController:UIViewController{

    override
func viewDidLoad()

    {

        // 显示的调用父类函数 super
表示父类

        super.viewDidLoad()

        

        // ----------------]]></description><category></category></item></channel></rss>