<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>Document</title>
<meta name="viewport" content="width=device-width,user-scalable=no" />
<style type="text/css">
#box {
margin: 100px auto;
width: 100px;
height: 100px;
background-color: red;
}
</style>
</head>
<body>
<div id="box"></div>
<script type="text/javascript">
document.addEventListener('touchstart', function(e) {
e.preventDefault();
});
window.onload = function(){
var box = document.querySelector('#box');
var startRotate = 0;
var startScale = 0;
css(box,"translateZ",0.01);
//封装后的方法使用实例:
setGesture({
//要操作的元素
el: box,
//开始时的状态
start: function(e){
//startRotate = css(this,"rotate");
startScale = css(this,"scale");
},
//改变时要执行的方法
change:function(e){
//css(this,"rotate",startRotate + e.rotation);
css(this,"scale",startScale * e.scale);
}
})
};
//需要调用此方法
function setGesture(init){
var el = init.el;
var isGestrue = false;
var startPoint = [];
if(!el){
return;
}
el.addEventListener('touchstart', function(e) {
if(e.touches.length >= 2){
//记录当前用户触发了gesture
isGestrue = true;
//获取初始的两手指的位置
startPoint[0] = {x:e.touches[0].pageX,y:e.touches[0].pageY};
startPoint[1] = {x:e.touches[1].pageX,y:e.touches[1].pageY};
init.start&&init.start.call(el,e);
}
});
el.addEventListener('touchmove', function(e) {
if(isGestrue&&e.touches.length >= 2){
var nowPoint = [];
nowPoint[0] = {x:e.touches[0].pageX,y:e.touches[0].pageY};
nowPoint[1] = {x:e.touches[1].pageX,y:e.touches[1].pageY};
var startDis = getDis(startPoint[0],startPoint[1]);
var nowDis = getDis(nowPoint[0],nowPoint[1]);
var startDeg = getDeg(startPoint[0],startPoint[1]);
var nowDeg = getDeg(nowPoint[0],nowPoint[1]);
e.scale = nowDis/startDis;
e.rotation = nowDeg - startDeg;
init.change&&init.change.call(el,e);
}
});
el.addEventListener('touchend', function(e) {
if(isGestrue){
if(e.touches.length < 2 || e.targetTouches.length < 1){
isGestrue = false;
init.end&&init.end.call(el,e);
}
}
});
}
//内部方法一:获取两点见得距离
function getDis(point1,point2){
var x = point2.x - point1.x;
var y = point2.y - point1.y;
return Math.sqrt(x*x + y*y);
}
//内外方法二:获取两点间的角度
function getDeg(point1,point2){
var x = point2.x - point1.x;
var y = point2.y - point1.y;
return Math.atan2(y,x)*180/Math.PI;
}
//transform属性设置相关方法
function css(element, attr , val){
if(attr == "scale"||attr == "scaleX"
||attr == "scaleY"||attr == "scaleZ"
||attr == "rotateX"||attr == "rotateY"
||attr == "rotateZ"||attr == "rotate"
||attr == "skewX"||attr == "skewY"
||attr == "translateX"||attr == "translateY"
||attr == "translateZ") {
return cssTransform(element, attr, val);
}
if(arguments.length == 2){
var val = getComputedStyle(element)[attr];
if(attr=='opacity'){
val = Math.round(val*100);
}
return parseFloat(val);
}
if(attr == "opacity") {
element.style.opacity= val/100;
} else {
element.style[attr]= val + "px";
}
}
//transform属性设置相关方法
function cssTransform(element, attr, val){
if(!element.transform){
element.transform = {};
}
if(typeof val === "undefined"){
if(typeof element.transform[attr] === "undefined"){
switch(attr){
case "scale":
case "scaleX":
case "scaleY":
case "scaleZ":
element.transform[attr] = 100;
break;
default:
element.transform[attr] = 0;
}
}
return element.transform[attr];
} else {
element.transform[attr] = val;
var transformVal = "";
for(var s in element.transform){
switch(s){
case "scale":
case "scaleX":
case "scaleY":
case "scaleZ":
transformVal += " " + s + "("+(element.transform[s]/100)+")";
break;
case "rotate":
case "rotateX":
case "rotateY":
case "rotateZ":
case "skewX":
case "skewY":
transformVal += " " + s + "("+element.transform[s]+"deg)";
break;
default:
transformVal += " " + s + "("+element.transform[s]+"px)";
}
}
element.style.WebkitTransform = element.style.transform = transformVal;
}
}
</script>
</body>
</html>
移动端多指操作方法封装
最新推荐文章于 2024-03-22 17:21:06 发布