Saving and Loading the State of Multitasking Apps(多任务应用中,状态变化的处理)

本文详细介绍了iOS应用的生命周期,包括应用启动、进入后台、从前台激活等关键阶段的方法调用顺序,并展示了如何通过AppDelegate实现应用状态的保存与加载。

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1。执行顺序:

  第一次启动应用时: 

     1. application:didFinishLaunchingWithOptions: //运行

     2. applicationDidBecomeActive: //激活 

  按下home键时,进入后台:

     1. applicationWillResignActive: //取消激活

     2. applicationDidEnterBackground: //进入后台

  按下home键2次,选择应用进入前台激活:

     1. applicationWillEnterForeground://进入前台

     2. applicationDidBecomeActive: //激活 


e.g.

  AppDelegate.h文件

@interface AppDelegate : UIResponder <UIApplicationDelegate>

@property (nonatomic, strong) UIWindow *window;

/* Saving the state of our app */

- (void) saveUserScore;

- (void) saveLevelToDisk;

- (void) pauseGameEngine;

/* Loading the state of our app */

- (void) loadUserScore;

- (void) loadLevelFromDisk;

- (void) resumeGameEngine;

@end


  AppDelegate.m文件

#import "AppDelegate.h"

@implementation AppDelegate

- (void) saveUserScore{

    /* Save the user score here */

}

- (void) saveLevelToDisk{

    /* Save the current level ( e.g. the user's location on map to disk) */

}

- (void) pauseGameEngine{

    /* Pause the game engine here */

}

- (void) loadUserScore{

    /* Load the user's location back to memory */

}

- (void) loadLevelFromDisk{

    /* Load the user's previous location on the map */

}

- (void) resumeGameEngine{

    /* Resume the game engine here */

}

- (BOOL)  application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions{

    .....

}

//比如接了个电话,此时app处于inactive

- (void)applicationWillResignActive:(UIApplication *)application{

    [self pauseGameEngine];

}

//结束电话时,此时app becomes active again

- (void)applicationDidBecomeActive:(UIApplication *)application{

    [self resumeGameEngine];

}

- (void)applicationDidEnterBackground:(UIApplication *)application{

    [self saveUserScore];

    [self saveLevelToDisk];

    [self pauseGameEngine];

}

- (void)applicationWillEnterForeground:(UIApplication *)application{

    [self loadUserScore];

    [self loadLevelFromDisk];

    [self resumeGameEngine];

}

@end



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