http://blog.youkuaiyun.com/DroidPhone/archive/2010/11/11/6002237.aspx
http://blog.youkuaiyun.com/mfbao01/article/details/6692179
视觉效果
下面几张图片分别表示了不同Layer产生的视觉效果:
- Layer对应普通的窗口
- LayerDim
会使他后面的窗口产生一个变暗的透明效果 - LayerBlur在LayerDim的基础上,背景会产生模糊的效果
创建Layer
默认地,创建普通的窗口Surface,在SurfaceFlinger中会创建Layer类,如果想创建LayerDim或LayerBlur,应用程序需要在绑定View之前设置一下窗口的标志位:
创建LayerDim效果:
- @Override
- protected
void onCreate(Bundle icicle) { -
// Be sure to call the super class. -
super.onCreate(icicle); -
-
// Have the system blur any windows behind this one. -
getWindow().setFlags(WindowManager.LayoutParams.FLAG_DIM_BEHIND, -
WindowManager.LayoutParams.FLAG_DIM_BEHIND); -
...... -
setContentView(......); - }
- @Override
- protected
void onCreate(Bundle icicle) { -
// Be sure to call the super class. -
super.onCreate(icicle); -
-
// Have the system blur any windows behind this one. -
getWindow().setFlags(WindowManager.LayoutParams.FLAG_DIM_BEHIND, -
WindowManager.LayoutParams.FLAG_DIM_BEHIND); -
...... -
setContentView(......); - }
创建LayerBlur效果:
- @Override
- protected
void onCreate(Bundle icicle) { -
// Be sure to call the super class. -
super.onCreate(icicle); -
-
// Have the system blur any windows behind this one. -
getWindow().setFlags(WindowManager.LayoutParams.FLAG_BLUR_BEHIND, -
WindowManager.LayoutParams.FLAG_BLUR_BEHIND); -
...... -
setContentView(......); - }
- @Override
- protected
void onCreate(Bundle icicle) { -
// Be sure to call the super class. -
super.onCreate(icicle); -
-
// Have the system blur any windows behind this one. -
getWindow().setFlags(WindowManager.LayoutParams.FLAG_BLUR_BEHIND, -
WindowManager.LayoutParams.FLAG_BLUR_BEHIND); -
...... -
setContentView(......); - }
相应地,在SufaceFlinger中,会根据Java层传入的标志,创建不同的Layer:
- sp<ISurface>
SurfaceFlinger::createSurface(ClientID clientId, int pid, -
const String8& name, ISurfaceFlingerClient::surface_data_t* params, -
DisplayID d, uint32_t w, uint32_t h, PixelFormat format, -
uint32_t flags) - {
-
sp<LayerBaseClient> layer; -
sp<LayerBaseClient::Surface> surfaceHandle; -
...... -
switch (flags & eFXSurfaceMask) { -
case eFXSurfaceNormal: -
if (UNLIKELY(flags & ePushBuffers)) { -
layer = createPushBuffersSurface Locked(client, d, id, -
w, h, flags); -
} else { -
layer = createNormalSurfaceLocke d(client, d, id, -
w, h, flags, format); -
} -
break; -
case eFXSurfaceBlur: -
layer = createBlurSurfaceLocked(client, d, id, w, h, flags); -
break; -
case eFXSurfaceDim: -
layer = createDimSurfaceLocked(client, d, id, w, h, flags); -
break; -
} -
-
if (layer != 0) { -
layer->setName(name); -
setTransactionFlags(eTransactionNeeded); -
surfaceHandle = layer->getSurface(); -
........ -
} -
-
return surfaceHandle; - }
- sp<ISurface>
SurfaceFlinger::createSurface(ClientID clientId, int pid, -
const String8& name, ISurfaceFlingerClient::surface_data_t* params, -
DisplayID d, uint32_t w, uint32_t h, PixelFormat format, -
uint32_t flags) - {
-
sp<LayerBaseClient> layer; -
sp<LayerBaseClient::Surface> surfaceHandle; -
...... -
switch (flags & eFXSurfaceMask) { -
case eFXSurfaceNormal: -
if (UNLIKELY(flags & ePushBuffers)) { -
layer = createPushBuffersSurface Locked(client, d, id, -
w, h, flags); -
} else { -
layer = createNormalSurfaceLocke d(client, d, id, -
w, h, flags, format); -
} -
break; -
case eFXSurfaceBlur: -
layer = createBlurSurfaceLocked(client, d, id, w, h, flags); -
break; -
case eFXSurfaceDim: -
layer = createDimSurfaceLocked(client, d, id, w, h, flags); -
break; -
} -
-
if (layer != 0) { -
layer->setName(name); -
setTransactionFlags(eTransactionNeeded); -
surfaceHandle = layer->getSurface(); -
........ -
} -
-
return surfaceHandle; - }
Layer类的静态结构
下面的图展示了Layer类之间的继承关系:
- 所有的Layer都继承了LayerBaseClient,SurfaceFlinger统一通过LayerBaseClient类访问其他的派生Layer类
- LayerBaseClient的内嵌类Surface继承了ISurface接口,ISurface用于和SurfaceFlinger的客户端交互
- Layer和LayerBuffer都有各自的内嵌类:SurfaceLayer、SurfaceLayerBuffer,继承了LayerBaseClient的内嵌类Surface
-
LayerBuffer还有另外的内嵌类:Source,并且派生出另外两个内嵌类:BufferSource、OverlaySource
ISurface接口
- requestBuffer()
// Layer类使用,用于申请frontbuffer、backbuffer,初始化或size变化时调用 - registerBuffers()
// LayerBuffer类使用,用于注册IMemoryHeap接口 - unregisterBuffers()
// LayerBuffer类使用,用于注销IMemoryHeap接口 - postBuffer()
// post用于刷新的图像数据 - createOverlay()
// 用于创建Overlay表面
LayerBaseClient的派生类中,会有一个内嵌类,继承LayerBaseClient::Surface,然后根据需要会实现该接口的相应函数。
Layer类
Layer类是使用最多的一个,普通的应用程序窗口都会对应一个Layer类,Layer类的内嵌类SurfaceLayer继承了ISurface接口,创建Layer类时,将会返回一个ISurface接口给创建者。并且,Layer类在创建时会建立两个GraphicBuffer对象,这两个Buffer在不同的时刻分别被作为frontbuffer和backbuffer,frontbuffer用于本窗口的画图操作,backbuffer用于所有窗口的混合操作。但是两个GraphicBuffer对象在创建时并没有真正地分配内存,而是在第一次lockBuffer时才正式通过ISurface接口的requestBuffer方法申请内存,当窗口的大小发生变化时,也要重新分配适合窗口大小的内存。Layer类的主要成员函数如下:
- createSurface()
返回ISurface接口 - setBuffers()
创建两个GraphicBuffer对象,创建ISurface接口的实现类SurfaceLayer - onDraw()
把frontbuffer中的图像数据通过OpenGL混合到OpenGL的主表面中 - doTransaction()
检测并处理窗口大小变化 - lockPageFlip()
获取frontbuffer,并且生成frontbuffer的OpenGL贴图 - finishPageFlip()
unlock frontbuffer,此后该buffer会queue到空闲列表中,下次可以作为backbuffer使用
LayerDim和LayerBlur
LayerDim和LayerBlur,他们的显示内容是固定不变的(透明的黑色),所以不需要分配两个GraphicBuffer对象,因此它们也没有继承自LayerBaseClient::Surface的内嵌类,而是直接使用LayerBaseClient::Surface类作为它们的ISurface接口。以LayerDim为例跟踪一下它的Draw过程:
- 创建LayerDim时,在LayerDim.initDimmer()中生成纯黑的OpenGL贴图