test.c//测试
#define _CRT_SECURE_NO_WARNINGS
#include "game.h"
void menu()
{
printf("*************************************\n");
printf("************1.play 0.exit*********\n");
printf("*************************************\n");
}
void game()
{
char set1 = '0';
char set2 = '*';
char Mine[ROWS][COLS] = { 0 };//存放布置好的雷
char Show[ROWS][COLS] = { 0 };//存放排查的雷
Init(Mine, ROWS, COLS,set1);//初始化
Init(Show, ROWS, COLS, set2);//初始化
Display(Show, ROW, COL);
Putmine(Mine, ROW, COL);//埋雷
//Display(Mine, ROW, COL);//显示
//Showmine(Mine, ROW, COL);//检查
Clearmine(Mine,Show, ROW, COL);//排雷
}
void test()//检测选择哪个
{
int input = 0;
while (1)
{
menu();
printf("请输入选择:>");
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
printf("游戏结束");
break;
default:
printf("输入有误!请重新输入:>\n");
}
}
}
int main()
{
srand((unsigned int)time(0));
test();
system("pause");
return 0;
}
game.c
#define _CRT_SECURE_NO_WARNINGS
#include "game.h"
void Init(char Mine[ROWS][COLS], int rows, int cols, char set)
{
int i = 0;
int j = 0;
for (i = 0; i < rows; i++)
{
for (j = 0; j <cols; j++)
{
Mine[i][j] = set;
}
}
}
void Display(char Mine[ROWS][COLS], int row, int col)
{
int i = 0;
int j = 0;
int k = 0;
for (k = 0; k <= col; k++)
{
printf("%d ", k);
}
printf("\n");
for (i = 1; i <=row; i++)
{
printf("%d ", i);
for (j = 1; j <=col; j++)
{
printf("%c ", Mine[i][j]);
}
printf("\n");
}
printf("\n");
printf("\n");
}
void Putmine(char Mine[ROWS][ROWS], int row, int col)
{
int count = easycount;
int x = 0;
int y = 0;
while (count>0)
{
x = rand() % ROW+ 1;
y = rand() % COL + 1;
if (Mine[x][y]!='0'+1)
{
Mine[x][y] = 1+'0';
count--;
}
}
}
//void Showmine(char aee[ROWS][ROWS], int row, int col)
//{
// int i = 0;
// int k = 0;
// for (k = 0; k <= col; k++)
// {
// printf("%d ", k);
// }
// printf("\n");
// for (i = 1; i <= row; i++)
// {
// printf("%d ", i);
// int j = 0;
// for (j = 1; j <= col; j++)
// {
// printf("%c ", aee[i][j]);
// }
// printf("\n");
// // printf(" --------------------------\n");
// }
//}
void ExpansionMine(char mine[ROWS][COLS], char show[ROWS][COLS], int i, int j){
if (Getmine(mine, i, j) == 0){
show[i][j] = ' ';
//再次遍历周围的雷
if ((i - 1) > 0 && show[i - 1][j] == '*'){
// printf("1\n");
ExpansionMine(mine, show, i - 1, j);//递归
}
if (i - 1 > 0 && j + 1 <= COL && show[i - 1][j + 1] == '*'){
ExpansionMine(mine, show, i - 1, j + 1);
}
if (j + 1 <= 9 && show[i][j + 1] == '*'){
ExpansionMine(mine, show, i, j + 1);
}
if (i + 1 <= 9 && j + 1 <= 9 && show[i + 1][j + 1] == '*'){
ExpansionMine(mine, show, i + 1, j + 1);
}
if (i + 1 <= 9 && show[i + 1][j] == '*'){
ExpansionMine(mine, show, i + 1, j);
}
if (i + 1 <= 9 && j - 1 >0 && show[i + 1][j - 1] == '*'){
ExpansionMine(mine, show, i + 1, j - 1);
}
if (j - 1 > 0 && show[i][j - 1] == '*'){
ExpansionMine(mine, show, i, j - 1);
}
if (i - 1 > 0 && j - 1 > 0 && show[i - 1][j + 1] == '*'){
ExpansionMine(mine, show, i - 1, j + 1);
}
}
else{//周边有雷
show[i][j] =Getmine(mine, i, j) + '0';
}
}
int Getmine(char mine[ROWS][COLS], int x, int y){
return mine[x - 1][y] +
mine[x - 1][y - 1] +
mine[x][y - 1] +
mine[x + 1][y - 1] +
mine[x + 1][y] +
mine[x + 1][y + 1] +
mine[x][y + 1] +
mine[x - 1][y + 1] - 8 * '0';
}
void Clearmine(char Mine[ROWS][COLS],char Show[ROWS][COLS], int row, int col)
{
int win = 0;
int x = 0;
int y = 0;
while (win< ROW*COL - easycount)
{
printf("请输入坐标:>");
scanf("%d %d", &x, &y);
if ((x >= 1 && x <= ROW) && (y >= 1 && y <= COL))
{
ExpansionMine(Mine, Show, x, y);
if (Mine[x][y] == '1')
{
printf("菜鸡 你死了\n");
Display(Mine, ROW, COL);
break;
}
else
{
int count= Getmine(Mine, x, y);
Show[x][y] = count + '0';
Display(Show, ROW, COL);
}
}
else
{
printf("坐标非法,请重新输入->\n");
}
}
if (win == ROW*COL - easycount)
{
printf("恭喜你,排雷成功\n");
}
}
game.h
#define _CRT_SECURE_NO_WARNINGS
#ifndef _GAME_H_
#define GAME_H
#define ROW 9
#define COL 9
#define ROWS (ROW+2)
#define COLS (COL+2)
#define easycount 10
#include<stdio.h>
#include<stdlib.h>
#include<string.h>
#include<math.h>
#include<time.h>
void Init(char Mine[ROWS][COLS], int rows, int cols, char set1);
void Display(char Mine[ROWS][COLS],int row,int col);
void Putmine(char Mine[ROWS][ROWS], int row,int col);
void Showmine(char Mine[ROWS][ROWS], int row, int col);
void Clearmine(char Mine[ROWS][COLS],char Show[ROWS][COLS],int row, int col);
#endif