先编写html代码,引入相应的js文件,添加canvas标签,创建myEase.js文件
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>TweenJs中的ease应用</title>
<script src="easeljs-0.8.0.min.js"></script>
<script src="tweenjs-0.6.0.min.js"></script>
<script src="Ease.js"></script>
</head>
<body>
<canvas id="gameView" width="960px" height="400px"></canvas>
<script src="myEase.js"></script>
</body>
</html>
再编写js代码,根据需求定义相应动画
//绘图
var stage=new createjs.Stage("gameView");
var gameView=new createjs.Container();
stage.addChild(gameView);
var circle=new createjs.Shape();
circle.graphics.beginFill("#ff0000").drawCircle(50,50,50);
gameView.addChild(circle);
//动画
createjs.Tween.get(circle,{loop:false},true)
.to({x:500,y:0,alpha:0.1},1000,createjs.Ease.elasticInOut)
.to({x:0},1000,createjs.Ease.backIn)
.wait(1000)
.to({alpha:1},50);
createjs.Ticker.setFPS(30);
createjs.Ticker.addEventListener("tick",stage);