先编写html文件,引入相应的easeljs文件,添加canvas标签
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>easelJs的text控件</title>
<script src="easeljs-0.8.1.min.js"></script>
<style>
#gameView{
background-color: #0088bb;
}
</style>
</head>
<body>
<canvas id="gameView" width="500px" height="400px"></canvas>
<script src="text.js"></script>
</body>
</html>
再编写js代码
var canvas,stage,text,rect;
var count=0;
canvas=document.getElementById("gameView");
//创建stage
stage=new createjs.Stage(canvas);
//创建text对象
text=new createjs.Text("text on the canvas...0!","36px Arial","#fff");
text.x=50;
text.y=50;
text.rotation=20;
stage.addChild(text);
//创建矩形对象
rect=new createjs.Shape();
rect.x=text.x;
rect.y=text.y;
rect.rotation=text.rotation;
stage.addChildAt(rect,0);
createjs.Ticker.setFPS(20);
createjs.Ticker.addEventListener("tick",handlerTick);
function handlerTick(e){
count++;
text.text="text on the canvas..."+count+"!";
rect.graphics.clear().beginFill("#f00").drawRect(-10,-10,text.getMeasuredWidth()+20,50);
stage.update(e);
}
最后效果如图: