如何做dragonbones的lua绑定(xcode)

本文详细介绍在Visual Studio中为DragonBones进行Lua绑定的方法,包括添加必要的文件、配置搜索路径及预处理器宏等关键步骤。
 
 a. 将dragonbones(cocos2d_libs), lua_dragonbones_auto.cpp,lua_dragonbones_auto.hpp(cocos2d_lua_bindings/auto)添加到工程
 b.  cocos2d_libs/project/Build Settings/Search Paths/User Header Search Paths增加
   $(SRCROOT)/../cocos/editor-support/dragonbones
   $(SRCROOT)/../cocos/editor-support/dragonbones/renderer/cocos2d-x-3.x
   $(SRCROOT)/../external/lua/lua
   $(SRCROOT)/../external/lua/tolua
   $(SRCROOT)/../cocos/scripting/lua-bindings/manual
 c.   cocos2d_lua_bindings/project/Build Settings/Search Paths/User Header Search Paths增加
   $(SRCROOT)/../../../editor-support/dragonbones
   $(SRCROOT)/../../../editor-support/dragonbones/renderer/cocos2d-x-3.x
 d.   项目工程/project/Build Settings/Search Paths/User Header Search Paths增加
   $(SRCROOT)/../../cocos2d-x/cocos/scripting/lua-bindings/manual
   $(SRCROOT)/../../cocos2d-x/cocos/scripting/lua-bindings/auto
 e.   cocos2d_libs/PROJECT/Apple LLVM 6.1 - Preprocessing/Preprocessor Macros/Debug(Release) 增加
   DRAGON_BONES_ENABLE_LUA=1
       cocos2d_lua_bindings/PROJECT/Apple LLVM 6.1 - Preprocessing/Preprocessor Macros/Debug(Release) 增加
       DRAGON_BONES_ENABLE_LUA=1

转载于:https://www.cnblogs.com/ColaZhang/p/4822925.html

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