<?xml version="1.0" encoding="utf-8" ?><rss version="2.0"><channel><title><![CDATA[]]></title><description><![CDATA[]]></description><link>https://blog.youkuaiyun.com/bake2003</link><language>zh-cn</language><generator>https://blog.youkuaiyun.com/</generator><copyright><![CDATA[Copyright &copy; bake2003]]></copyright><item><title><![CDATA[SQL Server2008R2循环语句]]></title><link>https://blog.youkuaiyun.com/bake2003/article/details/101083526</link><guid>https://blog.youkuaiyun.com/bake2003/article/details/101083526</guid><author>bake2003</author><pubDate>Fri, 15 Mar 2019 20:31:00 +0800</pubDate><description><![CDATA[单循环语句 

declare @i nvarchar(36)
declare @LOCNUM nvarchar(36),@OBJECTTYPE nvarchar(36),@LOCDESC nvarchar(60),@LOCSTATUS nvarchar(36),@LOCSTORESTATUS nvarchar(36),@LINE decimal(5,0),@LIE decimal...]]></description><category></category></item><item><title><![CDATA[HTCVIVE定位器更新之后，定位器指示灯不亮，重置基站固件操作指南。]]></title><link>https://blog.youkuaiyun.com/bake2003/article/details/101083513</link><guid>https://blog.youkuaiyun.com/bake2003/article/details/101083513</guid><author>bake2003</author><pubDate>Thu, 13 Dec 2018 13:44:00 +0800</pubDate><description><![CDATA[　　　　　　HTCVIVE定位器更新之后，定位器指示灯不亮，固件修复指南 　　建议您重置基站固件，操作如下：请您使用手机来拍照运行中基站的“激光发射器”面板，并且数一下是否有17颗LED灯，如果没有17颗，则基本可以判断基站有损坏，需要进行返厂处理。若基站的“激光发射器”面板内LED灯数量为17，建议您可以尝试通过固件恢复来解决该问题，操作方法如下：固件路径：C:\Program Fi...]]></description><category></category></item><item><title><![CDATA[unity中编辑器直接截屏代码]]></title><link>https://blog.youkuaiyun.com/bake2003/article/details/101083511</link><guid>https://blog.youkuaiyun.com/bake2003/article/details/101083511</guid><author>bake2003</author><pubDate>Mon, 10 Dec 2018 18:52:00 +0800</pubDate><description><![CDATA[using UnityEngine;
using System.Collections;
using System.Windows.Forms;

public class screenshots : MonoBehaviour {

    public int I = 1;
    // Use this for initialization
    void S...]]></description><category></category></item><item><title><![CDATA[unity 中让Text的文字动态刷新形式]]></title><link>https://blog.youkuaiyun.com/bake2003/article/details/101083525</link><guid>https://blog.youkuaiyun.com/bake2003/article/details/101083525</guid><author>bake2003</author><pubDate>Sat, 08 Sep 2018 19:47:00 +0800</pubDate><description><![CDATA[第一种刷新文字形式


using UnityEngine;
using System.Collections;
using UnityEngine.UI;

public class SensorTextRefresh2
{

    // Use this for initialization
    string showstring;
    pub...]]></description><category></category></item><item><title><![CDATA[unity  中UGUI制作滚动条视图效果（按钮）]]></title><link>https://blog.youkuaiyun.com/bake2003/article/details/101083509</link><guid>https://blog.youkuaiyun.com/bake2003/article/details/101083509</guid><author>bake2003</author><pubDate>Fri, 17 Aug 2018 21:11:00 +0800</pubDate><description><![CDATA[1、在unity中创建一个Image作为滚动条视图的背景；

2、在Image下创建一个空物体，在空物体下创建unity自带的Scroll View组件；

3、对滑动条视图的子物体进行调整；

4、添加滚动条视图内容，在内容父物体上添加组件Grid Layout Group和 Content Size Fitter；
　　　　Grid Layout Group：控制所有的...]]></description><category></category></item><item><title><![CDATA[C# 操作数据库常用的 SqlDbHelper]]></title><link>https://blog.youkuaiyun.com/bake2003/article/details/101083524</link><guid>https://blog.youkuaiyun.com/bake2003/article/details/101083524</guid><author>bake2003</author><pubDate>Wed, 11 Jul 2018 18:58:00 +0800</pubDate><description><![CDATA[原博客园转载于 https://www.cnblogs.com/felix-wang/p/6742785.html

  1 using System;
  2 using System.Collections.Generic;
  3 using System.Linq;
  4 using System.Web;
  5 using System.Data.Sq...]]></description><category></category></item><item><title><![CDATA[图标跟着摄像机（Camera）orthographicSize的值改变大小]]></title><link>https://blog.youkuaiyun.com/bake2003/article/details/101083522</link><guid>https://blog.youkuaiyun.com/bake2003/article/details/101083522</guid><author>bake2003</author><pubDate>Fri, 29 Jun 2018 15:54:00 +0800</pubDate><description><![CDATA[默认摄像机（Camera）orthographicSize默认大小为51


       #region //滚轮滑动，大地图放大缩小
        if (Input.GetAxis("Mouse ScrollWheel") &lt; 0)
        {
            if (screenView_1Main.myEquipSearch.issea...]]></description><category></category></item><item><title><![CDATA[unity中EventTrigger组件的应用]]></title><link>https://blog.youkuaiyun.com/bake2003/article/details/101083521</link><guid>https://blog.youkuaiyun.com/bake2003/article/details/101083521</guid><author>bake2003</author><pubDate>Wed, 09 May 2018 20:25:00 +0800</pubDate><description><![CDATA[using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using DG.Tweening;
using UnityEngine.Events;
using UnityEngine.EventSystems;

public class L...]]></description><category></category></item><item><title><![CDATA[unity中遍历Transform的子物体]]></title><link>https://blog.youkuaiyun.com/bake2003/article/details/101083520</link><guid>https://blog.youkuaiyun.com/bake2003/article/details/101083520</guid><author>bake2003</author><pubDate>Sun, 29 Apr 2018 16:32:00 +0800</pubDate><description><![CDATA[1、遍历Transform直接子transform

 private void Start()
 {
      var Equipment = building.transform.FindChild("building/building/Equipment");
        foreach (Transform tran in Equipment)
        ...]]></description><category></category></item><item><title><![CDATA[unity中的UGUI一些组件的使用]]></title><link>https://blog.youkuaiyun.com/bake2003/article/details/101083506</link><guid>https://blog.youkuaiyun.com/bake2003/article/details/101083506</guid><author>bake2003</author><pubDate>Fri, 27 Apr 2018 20:24:00 +0800</pubDate><description><![CDATA[一、Toggle Group（Script）

LeftButtons上添加Toggle Group组件，属性Allow Switch Off打对勾，代表它的所有子物体上带有Toggle组件的属性Is On是关闭状态。
至此一个按钮组ToggleGroup制作完毕，在这个组下的Toggle只有一个可以被选择。
二、Grid Layout Group组件

1、Padding：...]]></description><category></category></item><item><title><![CDATA[unity中多个门的开关动画保持独立性]]></title><link>https://blog.youkuaiyun.com/bake2003/article/details/101083504</link><guid>https://blog.youkuaiyun.com/bake2003/article/details/101083504</guid><author>bake2003</author><pubDate>Fri, 30 Mar 2018 19:56:00 +0800</pubDate><description><![CDATA[List&lt;Animation&gt; storeAnimation;
public void Awake() {
      storeAnimation = new List&lt;Animation&gt;();
      storeAnimation.Clear();
 } 
private void Update()
{
 　　　　//1. 获取鼠标点...]]></description><category></category></item><item><title><![CDATA[Unity中Terrain中刷出的树木模糊解决办法]]></title><link>https://blog.youkuaiyun.com/bake2003/article/details/101083519</link><guid>https://blog.youkuaiyun.com/bake2003/article/details/101083519</guid><author>bake2003</author><pubDate>Thu, 29 Mar 2018 15:57:00 +0800</pubDate><description><![CDATA[Billboard Start 该项用于设定摄像机将树渲染为广告牌的距离。

转载于:https://www.cnblogs.com/Study088/p/8670339.html]]></description><category></category></item><item><title><![CDATA[Unity中使用百度中文语音识别功能]]></title><link>https://blog.youkuaiyun.com/bake2003/article/details/101083518</link><guid>https://blog.youkuaiyun.com/bake2003/article/details/101083518</guid><author>bake2003</author><pubDate>Tue, 02 Jan 2018 18:45:00 +0800</pubDate><description><![CDATA[下面是API类Asr.cs

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

/// &lt;summary&gt;
/// 用户解析token的json数据
/// &lt;/summary&gt;
class TokenRe...]]></description><category></category></item><item><title><![CDATA[Android studio报Error:(26, 13)-v7:27.错误的解决方法]]></title><link>https://blog.youkuaiyun.com/bake2003/article/details/101083501</link><guid>https://blog.youkuaiyun.com/bake2003/article/details/101083501</guid><author>bake2003</author><pubDate>Thu, 28 Dec 2017 10:54:00 +0800</pubDate><description><![CDATA[1、报错图片

2、上图我画了红圈很明显就提示报错方向就是项目文件：build.gradle

3、解决方法如下
添加此方法到项目构建.gradle文件中:
repositories {  maven {    url "https://maven.google.com"  }}
这是因为需要添加google()来解决它，因为你使用到Android stud...]]></description><category></category></item><item><title><![CDATA[unity中使用www的库读取数据里面的数据]]></title><link>https://blog.youkuaiyun.com/bake2003/article/details/101083391</link><guid>https://blog.youkuaiyun.com/bake2003/article/details/101083391</guid><author>bake2003</author><pubDate>Fri, 22 Dec 2017 15:21:00 +0800</pubDate><description><![CDATA[//使用www的库，读取数据里面的数据
        string factoryControllerUrl = "http://IP地址:8086/DatabaseServerCode/GangShan.aspx";
        WWWForm wwwF = new WWWForm();
        wwwF.AddField("userName", "test...]]></description><category></category></item><item><title><![CDATA[C#语句从MySQL中简单的读取数据库信息]]></title><link>https://blog.youkuaiyun.com/bake2003/article/details/101083517</link><guid>https://blog.youkuaiyun.com/bake2003/article/details/101083517</guid><author>bake2003</author><pubDate>Fri, 22 Dec 2017 09:46:00 +0800</pubDate><description><![CDATA[protected void Page_Load(object sender, EventArgs e)
    {
        //数据库+Json
        MyJson.JsonNode_Object json = new MyJson.JsonNode_Object();
        using (MySqlConnection myconn = db...]]></description><category></category></item><item><title><![CDATA[unity中实现场景之间加载进度条]]></title><link>https://blog.youkuaiyun.com/bake2003/article/details/101083498</link><guid>https://blog.youkuaiyun.com/bake2003/article/details/101083498</guid><author>bake2003</author><pubDate>Wed, 20 Dec 2017 11:27:00 +0800</pubDate><description><![CDATA[using UnityEngine;
using System.Collections;
using UnityEngine.SceneManagement;
using UnityEngine.UI;

public class LoadingScene : MonoBehaviour
{
    public Image progressImg;
    priv...]]></description><category></category></item><item><title><![CDATA[unity中Event Trigger组件应用代码]]></title><link>https://blog.youkuaiyun.com/bake2003/article/details/101083497</link><guid>https://blog.youkuaiyun.com/bake2003/article/details/101083497</guid><author>bake2003</author><pubDate>Mon, 11 Dec 2017 10:11:00 +0800</pubDate><description><![CDATA[using UnityEngine;
using System.Collections;
using UnityEngine.Events;
using UnityEngine.EventSystems;
using System.Collections.Generic;
using UnityEngine .UI ;
public class DistrictBgEve...]]></description><category></category></item><item><title><![CDATA[unity中 UGUI的按下、拖动接口事件的实现]]></title><link>https://blog.youkuaiyun.com/bake2003/article/details/101083516</link><guid>https://blog.youkuaiyun.com/bake2003/article/details/101083516</guid><author>bake2003</author><pubDate>Sat, 02 Dec 2017 11:35:00 +0800</pubDate><description><![CDATA[using UnityEngine;
using System.Collections.Generic;
using DG.Tweening;
using UnityEngine.EventSystems;
using UnityEngine.UI;
public class testUI : MonoBehaviour, IPointerClickHandler, IPo...]]></description><category></category></item><item><title><![CDATA[SVN客户端使用]]></title><link>https://blog.youkuaiyun.com/bake2003/article/details/101083495</link><guid>https://blog.youkuaiyun.com/bake2003/article/details/101083495</guid><author>bake2003</author><pubDate>Fri, 01 Dec 2017 11:28:00 +0800</pubDate><description><![CDATA[1、在SVN服务器添加新的用户，复制SVN URL（路径/目录）。
2、在客户端电脑上下载安装SVN客户端，配置hosts文件中的内容和SVN服务器的hosts文件内容一致。
hosts路径：C:\Windows\System32\drivers\etc
3、在你要更新的硬盘中的新建文件夹，然后打开新建文件夹右击SVN Checkout 进入，如下图所示：

4、在红色区域输入...]]></description><category></category></item></channel></rss>