using System;
using System.Collections.Generic;
using UnityEngine;
public class ViewControl
{
enum RotationAxes
{
MouseXAndY,
MouseX,
MouseY
}
RotationAxes axes = RotationAxes.MouseXAndY;
float sensitivityX = 10;
float sensitivityY = 10;
float minimumY = -45;
float maximumY = 45;
private float rotationY = 0;
public void Update()
{
if (Input.GetMouseButton(0))
{
if (axes == RotationAxes.MouseXAndY)
{
float rotationX = Camera.main.transform.localEulerAngles.y + Input.GetAxis("Mouse X") * sensitivityX;
rotationY += Input.GetAxis("Mouse Y") * sensitivityY;
rotationY = Mathf.Clamp(rotationY, minimumY, maximumY);
Camera.main.transform.localEulerAngles = new Vector3(-rotationY, rotationX, 0);
}
else if (axes == RotationAxes.MouseX)
{
Camera.main.transform.Rotate(0, Input.GetAxis("Mouse X") * sensitivityX, 0);
}
else
{
rotationY += Input.GetAxis("Mouse Y") * sensitivityY;
rotationY = Mathf.Clamp(rotationY, minimumY, maximumY);
Camera.main.transform.localEulerAngles = new Vector3(-rotationY, Camera.main.transform.localEulerAngles.y, 0);
}
}
}
}
本文介绍了一个Unity3D中的ViewControl类,该类通过鼠标输入实现摄像机的旋转控制。支持三种不同的旋转轴设置:同时使用鼠标X和Y轴、仅使用X轴或仅使用Y轴。代码详细展示了如何根据鼠标输入调整摄像机的角度,确保旋转角度在预设的最小值和最大值之间。
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