很久不用了,为了防止忘记DoTween设动画节奏的时候用什么类型的Ease,所以我专门写了一个小demo,记录比较DoTween的各种动画类型。
动画执行测试代码:
using DG.Tweening;
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class Main : MonoBehaviour
{
//public Dropdown dropDownItem;
public Text txt_title;
public GridLayoutGroup gridLayoutGroup;
public RectTransform rect_item_0;
List<string> showNames = new List<string>();
List<int> valueList = new List<int>();
// Use this for initialization
void Start()
{
rect_item_0.gameObject.SetActive(false);
txt_title.text = "各种欢动曲线下的位移动画(以持续1s的位移动画为例)";
int index = 1;
foreach (var value in Enum.GetValues(typeof(Ease)))
{
//从 330 到 -360
RectTransform rect = GameObject.Instantiate(rect_item_0).GetComponent<RectTransform>();
rect.gameObject.SetActive(true);
rect.localScale = Vector3.one;
rect.SetParent(gridLayoutGroup.transform, false);
rect.Find("txt_animation_type").GetComponent<Text>().text = "(" + index + ") " + value.ToString();
RectTransform rectDrop = rect.Find("img_drop").GetComponent<RectTransform>();
rectDrop.anchoredPosition = new Vector2(0, 140);
var tMove = rectDrop.DOAnchorPos(new Vector2(0, -170), duration: 1f, snapping: false);
tMove.SetEase((Ease)(value));
tMove.SetLoops(-1);
index++;
}
}
}
所有的缓动取消效果:
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作者:Stephanie_1
来源:优快云
原文:https://blog.youkuaiyun.com/Stephanie_1/article/details/82953857
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