这个小游戏的程序由三部分代码组成,分别是头文件,游戏代码和测试代码。
头文件:game.h
#ifndef __GAME_H__
#define __GAME_H__
#include<stdio.h>
#include<stdlib.h>
#include<time.h>
#include<string.h>
#define ROW 3
#define COL 3
void InitBoard(char board[ROW][COL], int row, int col);
void DisplayBoard(char board[ROW][COL], int row, int col);
void ComputerMove(char board[ROW][COL], int row, int col);
void PlayerMove(char board[ROW][COL], int row, int col);
char IsWin(char board[ROW][COL], int row, int col);
#endif //__GAME_H__
测试代码:test.c
#define _CRT_SECURE_NO_WARNINGS 1
#include "game.h"
void menu()//菜单
{
printf("**************************\n");
printf("**** 1. play 0. exit ****\n");
printf("**************************\n");
}
void game()
{
int ret = 0;//返回值
int num = 0;
char board[ROW][COL] = {0};
InitBoard(board, ROW, COL);
printf("1.玩家先走 2.电脑先走\n");
printf("请选择;>");
scanf("%d",&num);
switch(num)
{
case 1://选择玩家先走
{
while(1)
{
DisplayBoard(board, ROW, COL);
PlayerMove(board,ROW,COL);
ret = IsWin(board,ROW,COL);
if(ret != ' ')//棋盘已经走满,进行判断
{
break;
}
DisplayBoard(board, ROW, COL);
ComputerMove(board,ROW,COL);
ret = IsWin(board,ROW,COL);
if(ret != ' ')
{
break;
}
DisplayBoard(board, ROW, COL);
}
}
case 2://选择电脑先走
{
while(1)
{
ComputerMove(board,ROW,COL);
ret = IsWin(board,ROW,COL);
if(ret != ' ')
{
break;
}
DisplayBoard(board, ROW, COL);
PlayerMove(board,ROW,COL);
ret = IsWin(board,ROW,COL);
if(ret != ' ')
{
break;
}
DisplayBoard(board, ROW, COL);
}
}
default:
printf("选择错误!\n");
}
DisplayBoard(board, ROW, COL);
//判断
if(ret == 'X')
printf("电脑赢!\n");
else if(ret == 'O')
printf("玩家赢!\n");
else if(ret == 'P')
printf("平局!\n");
}
void test()
{
int input = 0;
srand((unsigned int)time(NULL));
do
{
menu();
printf("请选择;>");
scanf("%d",&input);
switch(input)
{
case 1:
game();
break;
case 0:
printf("退出游戏!\n");
break;
default:
printf("选择错误!\n");
}
}while(input);
}
int main()
{
test();
return 0;
}
游戏代码:game.c
#define _CRT_SECURE_NO_WARNINGS 1
#include "game.h"
void InitBoard(char board[ROW][COL], int row, int col)//初始化数组
{
int i = 0;
int j = 0;
memset(board,' ',row*col*sizeof(board[0][0]));
}
void DisplayBoard(char board[ROW][COL], int row, int col)//打印棋盘
{
int i = 0;
for(i=0; i<row; i++)
{
int j = 0;
for(j=0; j<col; j++)
{
printf(" %c ",board[i][j]);
if(j<col-1)
printf("|");
}
printf("\n");
if(i<row-1)
{
for(j=0; j<col; j++)
{
printf("---");
if(j<col-1)
printf("|");
}
}
printf("\n");
}
}
void ComputerMove(char board[ROW][COL], int row, int col)//电脑走
{
int x = 0;
int y = 0;
printf("电脑走\n");
while(1)
{
x = rand()%row;//随意值
y = rand()%col;
if(board[x][y]==' ')
{
board[x][y] = 'X';//电脑走的话输入X
break;
}
}
}
void PlayerMove(char board[ROW][COL], int row, int col)//玩家走
{
int x = 0;
int y = 0;
printf("玩家走\n");
while(1)
{
printf("请输入坐标:>");
scanf("%d %d",&x,&y);
if((x>=1 && x<=3) && (y>=1 && y<=3))
{
if(board[x-1][y-1] == ' ')
{
board[x-1][y-1] = 'O';
break;
}
else
{
printf("该坐标已被占用!\n");
}
}
else
{
printf("坐标非法!\n");
}
}
}
char IsWin(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
//判断电脑和玩家的输赢
for(i=0; i<row; i++)
{
if((board[i][0]==board[i][1]) && (board[i][0]==board[i][2]) && board[i][0]!=' ')
return board[i][0];
}
for(j=0; j<col; j++)
{
if((board[0][j]==board[1][j]) && (board[0][j]==board[2][j]) && board[0][j]!=' ')
return board[0][j];
}
if((board[0][0]==board[1][1]) && (board[1][1]==board[2][2]) && board[1][1]!=' ')
return board[0][0];
if((board[0][2]==board[1][1]) && (board[1][1]==board[2][0]) && board[1][1]!=' ')
return board[1][1];
//判断平局
if(IsFull(board, ROW, COL))
{
return 'P';
}
//游戏继续
return ' ';
}
static int IsFull(char board[ROW][COL], int row, int col)//此函数只在game.c内部使用
{
int i = 0;
int j = 0;
for(i=0; i<row; i++)
{
for(j=0; j<col; j++)
{
if(board[i][j]==' ')
return 0;
}
}
return 1;
}
结果展示: