运行结果:
源代码:
#include <d3d9.h>
#include <d3dx9.h>
#define WINDOW_WIDTH 800
#define WINDOW_HEIGHT 600
#define WINDOW_TITLE L"Direct 3D光照与材质"
#define SAFE_RELEASE(p) { if(p) {(p)->Release(); (p) = NULL;}} //销毁指针
//---------------------------------------【全局变量声明部分】------------------------------------------------
//描述:全局变量的声明
//-----------------------------------------------------------------------------------------------------------
LPDIRECT3DDEVICE9 g_pd3dDevice; //Direct 3D设备对象
ID3DXFont* g_pFont; //字体COM接口
LPD3DXMESH g_teapot; //茶壶对象
LPD3DXMESH g_cube; //立方体对象
LPD3DXMESH g_sphere; //球体对象
LPD3DXMESH g_torus; //圆环对象
D3DXMATRIX g_WorldMatrix[4], R; //四个物体的变换矩阵
LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);
HRESULT Direct3D_Init(HWND); //在这个函数中继续Direct3D的初始化
HRESULT Objects_Init(HWND); //在这个函数中进行要绘制的物体的资源初始化
void Direct3D_Render(HWND); //在这个函数中进行Direct3D渲染代码的书写
void Direct3D_ClearUp(); //在这个函数中清理COM资源以及其他资源
void Matrix_Set(); //变换函数
void Light_Set(UINT); //封装了Direct3D光照函数
//----------------------------------------【WinMain()函数】-------------------------------------------------
//描述:Windows应用程序的入口函数
//-------------------------------------------------------------------------------------------------------------
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPreInstance, LPSTR lpCmdLine, int nCmdShow)
{
WNDCLASSEX wndClass = {0};
wndClass.cbSize = sizeof(WNDCLASSEX);
wndClass.style = CS_HREDRAW | CS_VREDRAW;
wndClass.lpfnWndProc = (WNDPROC)WndProc;
wndClass.cbClsExtra = 0;
wndClass.cbWndExtra = 0;
wndClass.hInstance = hInstance;
wndClass.hIcon = (HICON)LoadImage(NULL, L"icon.ico", IMAGE_ICON, 0, 0, LR_LOADFROMFILE | LR_DEFAULTSIZE);
wndClass.hCursor = LoadCursor(NULL, IDC_ARROW);
wndClass.hbrBackground = (HBRUSH)GetStockObject(GRAY_BRUSH);
wndClass.lpszMenuName = NULL;
wndClass.lpszClassName = L"3DGameBase";
if(!RegisterClassEx(&wndClass))
return -1;
HWND hWnd = CreateWindow(L"3DGameBase", WINDOW_TITLE, WS_OVERLAPPEDWINDOW, CW_USEDEFAULT, CW_USEDEFAULT,
WINDOW_WIDTH, WINDOW_HEIGHT, NULL, NULL, hInstance, NULL);
MoveWindow(hWnd, 250, 80, WINDOW_WIDTH, WINDOW_HEIGHT, true);
ShowWindow(hWnd, nCmdShow);
UpdateWindow(hWnd);
PlaySound(L"Final Fantasy XIII.wav", NULL, SND_LOOP | SND_ASYNC | SND_FILENAME);
if(FAILED(Direct3D_Init(hWnd)))
MessageBox(hWnd, L"Direct3D 初始化失败!", L"消息窗口", 0);
MSG msg = {0};
while(msg.m