迭代器是一种对象,它能够用来遍历标准模板库容器中的部分或全部元素,每个迭代器对象代表容器中的确定的地址。迭代器修改了常规指针的接口,所谓迭代器是一种概念上的抽象:那些行为上像迭代器的东西都可以叫做迭代器。然而迭代器有很多不同的能力,它可以把抽象容器和通用算法有机的统一起来。
迭代器提供一些基本操作符:*、++、==、!=、=。这些操作和C/C++“操作array元素”时的指针接口一致。不同之处在于,迭代器是个所谓的智能指针,具有遍历复杂数据结构的能力。其下层运行机制取决于其所遍历的数据结构。因此,每一种容器型别都必须提供自己的迭代器。事实上每一种容器都将其迭代器以嵌套的方式定义于内部。因此各种迭代器的接口相同,型号却不同。这直接导出了泛型程序设计的概念:所有操作行为都使用相同接口,虽然它们的型别不同。
下面使用迭代器实现Vector的代码,对于智能指针等新知识我们之后会不断学习。
#pragma once
#include<assert.h>
#include<iostream>
using namespace std;
template<class T>
struct Vector
{
public:
typedef T* Iterator;
public:
Vector()
: _start(0)
, _finish(0)
, _endOfStorage(0)
{}
Vector(const T* array, size_t size)
:_start(new T[size])
, _finish(_start)
, _endOfStorage(_start+size)
{
for (size_t i = 0; i < size; i++)
{
*finish++ = array[i];
}
}
Vector(const Vector& v)
{
size_t size = v.Size();
_start = new T[size];
for (size_t i = 0; i < size; i++)
{
_start[i] = v._start[i];
}
_finish = _start + size;
_endOfStorage = _finish;
}
Vector& operator=(const Vector& s)
{
size_t size = s.Size();
if (this != &s)
{
T *tmp = new T[size];
for (size_t i = 0; i < size; i++)
{
tmp[i] = s._start[i];
}
delete[] _start;
_start = tmp;
_finish = _start + size;
_endOfStorage = _start + size;
}
return *this;
}
~Vector()
{
if (_start)
{
delete[] _start;
_start = 0;
_finish = 0;
_endOfStorage = 0;
}
}
//////////////Iterator/////////////////////////////////
Iterator Begin()
{
return _start;
}
Iterator End()
{
return _finish;
}
void PushBack(const T& data)
{
_CheckCapacity();
*_finish++ = data;
}
void PopBack()
{
_finish--;
}
void Insert(size_t pos, const T& data)
{
assert(pos <= Size());
_CheckCapacity();
for (size_t i = Size(); i >= pos; i--)
{
_start[i] = _start[i - 1];
}
_start[pos - 1] = data;
_finish++;
}
void Erase(size_t pos)
{
assert(pos < Size());
for (size_t i = pos - 1; i < Size(); i++)
{
_start[i] = _start[i + 1];
}
_finish--;
}
//////////////////capacity////////////////////////////
size_t Size()const
{
return _finish - _start;
}
size_t Capacity()const
{
return _endOfStorage - _start;
}
bool Empty()const
{
return _start == _finish;
}
void Resize(size_t newSize, const T& data = T())
{
size_t oldSize = Size();
if (newSize <= oldSize)
{
_finish = _start + newSize;
}
else if ((newSize > oldSize) && (newSize <= Capacity()))
{
for (size_t i = oldSize; i < newSize; i++)
{
_start[i] = data;
}
_finish = _start + newSize;
}
else
{
T *tmp = new T[newSize];
for (size_t i = 0; i < oldSize; i++)
{
tmp[i] = _start[i];
}
for (size_t j = oldSize; j < newSize; j++)
{
tmp[j] = data;
}
delete[] _start;
_start = tmp;
_finish = _start + newSize;
_endOfStorage = _finish;
}
}
//////////////Acess///////////////////////////
T& operator[](size_t index)
{
return _start[index];
}
const T& operator[](size_t index)const
{
return _start[index];
}
T& Front()
{
return *_start;
}
const T& Front()const
{
return *_start;
}
T& Back()
{
return *(_finish - 1);
}
const T& Back()const
{
return *(_finish - 1);
}
void Clear()
{
_start = _finish;
}
private:
void _CheckCapacity()
{
size_t size = Size();
size_t capacity = Capacity();
size_t newCapacity = capacity * 2 + 3;
if (size >= capacity)
{
//申请新空间
T *tmp = new T[newCapacity];
//拷贝元素
if (_start)
{
for (size_t i = 0; i < size; i++)
{
tmp[i] = _start[i];
}
}
if (_start)
delete[] _start;
_start = tmp;
_finish = _start + size;
_endOfStorage = _start + newCapacity;
}
}
template<class T>
friend ostream& operator<<(ostream& _cout, const Vector<T>& v)
{
for (size_t i = 0; i < v.Size(); ++i)
cout << v[i] << " ";
cout << endl;
return _cout;
}
private:
T* _start;
T* _finish;
T* _endOfStorage;
};
void test1()
{
Vector<int> v1;
Vector<int> v2;
v1.PushBack(1);
v1.PushBack(2);
v1.PushBack(3);
v1.PushBack(4);
v1.PushBack(5); //v1为1,2,3,4,5
Vector<int> v3(v1);
cout << v3; //v3为1,2,3,4,5
v2 = v1; //v2为1,2,3,4,5
v2.PopBack(); //v2为1,2,3,4
cout << v1;
cout << v2;
v1.Insert(5, 6); //v1为1,2,3,4,6,5
cout << v1;
v1.Erase(1); //v1为2,3,4,6,5
cout << v1;
}
void test2()
{
Vector<int> v1;
v1.PushBack(1);
v1.PushBack(2);
v1.PushBack(3);
cout << v1; //1,2,3
cout << v1.Size() << endl; //3 3
cout << v1.Capacity() << endl;
v1.Resize(5, 0);
cout << v1; //1,2,3,0,0
cout << v1.Size() << endl; //5
cout << v1.Capacity() << endl; //5
cout << v1[2] << endl; //3
cout << v1.Front() << endl; //1
cout << v1.Back() << endl; //0
v1.Clear();
cout << v1.Empty() << endl; //1
cout << v1.Size() << endl; //0
cout << v1.Capacity() << endl; //5
}
int main()
{
test1();
system("pause");
return 0;
}