使用git更新代码遇到的问题

本文记录了一次在Unity项目中使用Git进行版本控制时遇到的文件冲突问题及解决过程。详细展示了冲突出现的情况,包括被修改和未跟踪的文件,并通过执行特定的Git命令清除了这些冲突。

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9624@DESKTOP-RCIPNUP MINGW64 ~/Project (master)
$ git init
Reinitialized existing Git repository in C:/Users/9624/Project/.git/

9624@DESKTOP-RCIPNUP MINGW64 ~/Project (master)
$ cd KanTuCaiChengYu

9624@DESKTOP-RCIPNUP MINGW64 ~/Project/KanTuCaiChengYu (master)
$ git status
On branch master
Your branch is up to date with 'origin/master'.

Changes not staged for commit:
  (use "git add <file>..." to update what will be committed)
  (use "git checkout -- <file>..." to discard changes in working directory)

        modified:   Library/ScriptAssemblies/Assembly-CSharp-Editor.dll
        modified:   Library/ScriptAssemblies/Assembly-CSharp-Editor.dll.mdb
        modified:   Library/ScriptAssemblies/Assembly-CSharp.dll
        modified:   Library/ScriptAssemblies/Assembly-CSharp.dll.mdb
        modified:   Library/ScriptAssemblies/BuiltinAssemblies.stamp
        modified:   Library/assetDatabase3
        modified:   Library/metadata/00/00000000000000002000000000000000
        modified:   Library/metadata/00/00000000000000003000000000000000
        modified:   Library/metadata/00/00000000000000004000000000000000
        modified:   Library/metadata/00/00000000000000004100000000000000
        modified:   Library/metadata/00/00000000000000005000000000000000
        modified:   Library/metadata/00/00000000000000005100000000000000
        modified:   Library/metadata/00/00000000000000006000000000000000
        modified:   Library/metadata/00/00000000000000006100000000000000
        modified:   Library/metadata/00/00000000000000007000000000000000
        modified:   Library/metadata/00/00000000000000007100000000000000
        modified:   Library/metadata/00/00000000000000008000000000000000
        modified:   Library/metadata/00/00000000000000008100000000000000
        modified:   Library/metadata/00/00000000000000009000000000000000
        modified:   Library/metadata/00/0000000000000000a000000000000000
        modified:   Library/metadata/00/0000000000000000a100000000000000
        modified:   Library/metadata/00/0000000000000000b000000000000000
        modified:   Library/metadata/00/0000000000000000c000000000000000
        modified:   Library/shadercompiler-UnityShaderCompiler.exe0.log

Untracked files:
  (use "git add <file>..." to include in what will be committed)

        ProjectSettings/
        Temp/

no changes added to commit (use "git add" and/or "git commit -a")

9624@DESKTOP-RCIPNUP MINGW64 ~/Project/KanTuCaiChengYu (master)
$ git pull
remote: Enumerating objects: 148, done.
remote: Counting objects: 100% (148/148), done.
remote: Compressing objects: 100% (112/112), done.
remote: Total 115 (delta 84), reused 0 (delta 0)
Receiving objects: 100% (115/115), 252.76 KiB | 1.04 MiB/s, done.
Resolving deltas: 100% (84/84), completed with 28 local objects.
From https://gitee.com/9624/KanTuCaiChengYu
   6c9ec76..9fe9f31  master     -> origin/master
error: Your local changes to the following files would be overwritten by merge:
        Library/ScriptAssemblies/Assembly-CSharp-Editor.dll
        Library/ScriptAssemblies/Assembly-CSharp-Editor.dll.mdb
        Library/ScriptAssemblies/Assembly-CSharp.dll
        Library/ScriptAssemblies/Assembly-CSharp.dll.mdb
        Library/assetDatabase3
        Library/metadata/00/00000000000000002000000000000000
        Library/metadata/00/00000000000000003000000000000000
        Library/metadata/00/00000000000000004000000000000000
        Library/metadata/00/00000000000000004100000000000000
        Library/metadata/00/00000000000000005100000000000000
        Library/metadata/00/00000000000000006000000000000000
        Library/metadata/00/00000000000000006100000000000000
        Library/metadata/00/00000000000000007000000000000000
        Library/metadata/00/00000000000000007100000000000000
        Library/metadata/00/00000000000000008000000000000000
        Library/metadata/00/00000000000000008100000000000000
        Library/metadata/00/00000000000000009000000000000000
        Library/metadata/00/0000000000000000a000000000000000
        Library/metadata/00/0000000000000000a100000000000000
        Library/metadata/00/0000000000000000b000000000000000
        Library/metadata/00/0000000000000000c000000000000000
        Library/shadercompiler-UnityShaderCompiler.exe0.log
Please commit your changes or stash them before you merge.
error: The following untracked working tree files would be overwritten by merge:
        ProjectSettings/AudioManager.asset
        ProjectSettings/ClusterInputManager.asset
        ProjectSettings/DynamicsManager.asset
        ProjectSettings/EditorBuildSettings.asset
        ProjectSettings/EditorSettings.asset
        ProjectSettings/GraphicsSettings.asset
        ProjectSettings/InputManager.asset
        ProjectSettings/NavMeshAreas.asset
        ProjectSettings/NetworkManager.asset
        ProjectSettings/Physics2DSettings.asset
        ProjectSettings/ProjectSettings.asset
        ProjectSettings/ProjectVersion.txt
        ProjectSettings/QualitySettings.asset
        ProjectSettings/TagManager.asset
        ProjectSettings/TimeManager.asset
        ProjectSettings/UnityAdsSettings.asset
        ProjectSettings/UnityConnectSettings.asset
Please move or remove them before you merge.
Aborting
Updating 6c9ec76..9fe9f31

9624@DESKTOP-RCIPNUP MINGW64 ~/Project/KanTuCaiChengYu (master)
$ git fetch

9624@DESKTOP-RCIPNUP MINGW64 ~/Project/KanTuCaiChengYu (master)
$ git pull
error: Your local changes to the following files would be overwritten by merge:
        Library/ScriptAssemblies/Assembly-CSharp-Editor.dll
        Library/ScriptAssemblies/Assembly-CSharp-Editor.dll.mdb
        Library/ScriptAssemblies/Assembly-CSharp.dll
        Library/ScriptAssemblies/Assembly-CSharp.dll.mdb
        Library/assetDatabase3
        Library/metadata/00/00000000000000002000000000000000
        Library/metadata/00/00000000000000003000000000000000
        Library/metadata/00/00000000000000004000000000000000
        Library/metadata/00/00000000000000004100000000000000
        Library/metadata/00/00000000000000005100000000000000
        Library/metadata/00/00000000000000006000000000000000
        Library/metadata/00/00000000000000006100000000000000
        Library/metadata/00/00000000000000007000000000000000
        Library/metadata/00/00000000000000007100000000000000
        Library/metadata/00/00000000000000008000000000000000
        Library/metadata/00/00000000000000008100000000000000
        Library/metadata/00/00000000000000009000000000000000
        Library/metadata/00/0000000000000000a000000000000000
        Library/metadata/00/0000000000000000a100000000000000
        Library/metadata/00/0000000000000000b000000000000000
        Library/metadata/00/0000000000000000c000000000000000
        Library/shadercompiler-UnityShaderCompiler.exe0.log
Please commit your changes or stash them before you merge.
error: The following untracked working tree files would be overwritten by merge:
        ProjectSettings/AudioManager.asset
        ProjectSettings/ClusterInputManager.asset
        ProjectSettings/DynamicsManager.asset
        ProjectSettings/EditorBuildSettings.asset
        ProjectSettings/EditorSettings.asset
        ProjectSettings/GraphicsSettings.asset
        ProjectSettings/InputManager.asset
        ProjectSettings/NavMeshAreas.asset
        ProjectSettings/NetworkManager.asset
        ProjectSettings/Physics2DSettings.asset
        ProjectSettings/ProjectSettings.asset
        ProjectSettings/ProjectVersion.txt
        ProjectSettings/QualitySettings.asset
        ProjectSettings/TagManager.asset
        ProjectSettings/TimeManager.asset
        ProjectSettings/UnityAdsSettings.asset
        ProjectSettings/UnityConnectSettings.asset
Please move or remove them before you merge.
Aborting
Updating 6c9ec76..9fe9f31

9624@DESKTOP-RCIPNUP MINGW64 ~/Project/KanTuCaiChengYu (master)
$ git fetch origin

9624@DESKTOP-RCIPNUP MINGW64 ~/Project/KanTuCaiChengYu (master)
$ git pull --no-ff
error: Your local changes to the following files would be overwritten by merge:
        Library/ScriptAssemblies/Assembly-CSharp-Editor.dll
        Library/ScriptAssemblies/Assembly-CSharp-Editor.dll.mdb
        Library/ScriptAssemblies/Assembly-CSharp.dll
        Library/ScriptAssemblies/Assembly-CSharp.dll.mdb
        Library/assetDatabase3
        Library/metadata/00/00000000000000002000000000000000
        Library/metadata/00/00000000000000003000000000000000
        Library/metadata/00/00000000000000004000000000000000
        Library/metadata/00/00000000000000004100000000000000
        Library/metadata/00/00000000000000005100000000000000
        Library/metadata/00/00000000000000006000000000000000
        Library/metadata/00/00000000000000006100000000000000
        Library/metadata/00/00000000000000007000000000000000
        Library/metadata/00/00000000000000007100000000000000
        Library/metadata/00/00000000000000008000000000000000
        Library/metadata/00/00000000000000008100000000000000
        Library/metadata/00/00000000000000009000000000000000
        Library/metadata/00/0000000000000000a000000000000000
        Library/metadata/00/0000000000000000a100000000000000
        Library/metadata/00/0000000000000000b000000000000000
        Library/metadata/00/0000000000000000c000000000000000
        Library/shadercompiler-UnityShaderCompiler.exe0.log
Please commit your changes or stash them before you merge.
error: The following untracked working tree files would be overwritten by merge:
        ProjectSettings/AudioManager.asset
        ProjectSettings/ClusterInputManager.asset
        ProjectSettings/DynamicsManager.asset
        ProjectSettings/EditorBuildSettings.asset
        ProjectSettings/EditorSettings.asset
        ProjectSettings/GraphicsSettings.asset
        ProjectSettings/InputManager.asset
        ProjectSettings/NavMeshAreas.asset
        ProjectSettings/NetworkManager.asset
        ProjectSettings/Physics2DSettings.asset
        ProjectSettings/ProjectSettings.asset
        ProjectSettings/ProjectVersion.txt
        ProjectSettings/QualitySettings.asset
        ProjectSettings/TagManager.asset
        ProjectSettings/TimeManager.asset
        ProjectSettings/UnityAdsSettings.asset
        ProjectSettings/UnityConnectSettings.asset
Please move or remove them before you merge.
Aborting

9624@DESKTOP-RCIPNUP MINGW64 ~/Project/KanTuCaiChengYu (master)
$ ^C

9624@DESKTOP-RCIPNUP MINGW64 ~/Project/KanTuCaiChengYu (master)
$ git pull --no-ff
error: Your local changes to the following files would be overwritten by merge:
        Library/CurrentLayout.dwlt
        Library/ScriptAssemblies/Assembly-CSharp-Editor.dll
        Library/ScriptAssemblies/Assembly-CSharp-Editor.dll.mdb
        Library/ScriptAssemblies/Assembly-CSharp.dll
        Library/ScriptAssemblies/Assembly-CSharp.dll.mdb
        Library/assetDatabase3
        Library/expandedItems
        Library/metadata/00/00000000000000002000000000000000
        Library/metadata/00/00000000000000003000000000000000
        Library/metadata/00/00000000000000004000000000000000
        Library/metadata/00/00000000000000004100000000000000
        Library/metadata/00/00000000000000005100000000000000
        Library/metadata/00/00000000000000006000000000000000
        Library/metadata/00/00000000000000006100000000000000
        Library/metadata/00/00000000000000007000000000000000
        Library/metadata/00/00000000000000007100000000000000
        Library/metadata/00/00000000000000008000000000000000
        Library/metadata/00/00000000000000008100000000000000
        Library/metadata/00/00000000000000009000000000000000
        Library/metadata/00/0000000000000000a000000000000000
        Library/metadata/00/0000000000000000a100000000000000
        Library/metadata/00/0000000000000000b000000000000000
        Library/metadata/00/0000000000000000c000000000000000
        Library/shadercompiler-UnityShaderCompiler.exe0.log
Please commit your changes or stash them before you merge.
error: The following untracked working tree files would be overwritten by merge:
        Library/ProjectSettings.asset
        ProjectSettings/AudioManager.asset
        ProjectSettings/ClusterInputManager.asset
        ProjectSettings/DynamicsManager.asset
        ProjectSettings/EditorBuildSettings.asset
        ProjectSettings/EditorSettings.asset
        ProjectSettings/GraphicsSettings.asset
        ProjectSettings/InputManager.asset
        ProjectSettings/NavMeshAreas.asset
        ProjectSettings/NetworkManager.asset
        ProjectSettings/Physics2DSettings.asset
        ProjectSettings/ProjectSettings.asset
        ProjectSettings/ProjectVersion.txt
        ProjectSettings/QualitySettings.asset
        ProjectSettings/TagManager.asset
        ProjectSettings/TimeManager.asset
        ProjectSettings/UnityAdsSettings.asset
        ProjectSettings/UnityConnectSettings.asset
Please move or remove them before you merge.
Aborting

9624@DESKTOP-RCIPNUP MINGW64 ~/Project/KanTuCaiChengYu (master)
$ git clean -d -f
Removing Assets/Scripts/Font/
Removing Assets/plugins/
Removing Library/ProjectSettings.asset
Removing Library/metadata/32/
Removing Library/metadata/38/
Removing Library/metadata/4a/
Removing Library/metadata/4f/
Removing Library/metadata/58/
Removing ProjectSettings/

9624@DESKTOP-RCIPNUP MINGW64 ~/Project/KanTuCaiChengYu (master)
$ git pull origin master
From https://gitee.com/9624/KanTuCaiChengYu
 * branch            master     -> FETCH_HEAD
error: Your local changes to the following files would be overwritten by merge:
        Library/CurrentLayout.dwlt
        Library/ScriptAssemblies/Assembly-CSharp-Editor.dll
        Library/ScriptAssemblies/Assembly-CSharp-Editor.dll.mdb
        Library/ScriptAssemblies/Assembly-CSharp.dll
        Library/ScriptAssemblies/Assembly-CSharp.dll.mdb
        Library/assetDatabase3
        Library/expandedItems
        Library/metadata/00/00000000000000002000000000000000
        Library/metadata/00/00000000000000003000000000000000
        Library/metadata/00/00000000000000004000000000000000
        Library/metadata/00/00000000000000004100000000000000
        Library/metadata/00/00000000000000005100000000000000
        Library/metadata/00/00000000000000006000000000000000
        Library/metadata/00/00000000000000006100000000000000
        Library/metadata/00/00000000000000007000000000000000
        Library/metadata/00/00000000000000007100000000000000
        Library/metadata/00/00000000000000008000000000000000
        Library/metadata/00/00000000000000008100000000000000
        Library/metadata/00/00000000000000009000000000000000
        Library/metadata/00/0000000000000000a000000000000000
        Library/metadata/00/0000000000000000a100000000000000
        Library/metadata/00/0000000000000000b000000000000000
        Library/metadata/00/0000000000000000c000000000000000
        Library/shadercompiler-UnityShaderCompiler.exe0.log
Please commit your changes or stash them before you merge.
Aborting
Updating 6c9ec76..9fe9f31

9624@DESKTOP-RCIPNUP MINGW64 ~/Project/KanTuCaiChengYu (master)
$ git reset --hard
HEAD is now at 6c9ec76 first

9624@DESKTOP-RCIPNUP MINGW64 ~/Project/KanTuCaiChengYu (master)
$ git pull
error: Your local changes to the following files would be overwritten by merge:
        Library/CurrentLayout.dwlt
        Library/ScriptAssemblies/Assembly-CSharp-Editor.dll.mdb
        Library/ScriptAssemblies/Assembly-CSharp.dll.mdb
        Library/shadercompiler-UnityShaderCompiler.exe0.log
Please commit your changes or stash them before you merge.
Aborting
Updating 6c9ec76..9fe9f31

9624@DESKTOP-RCIPNUP MINGW64 ~/Project/KanTuCaiChengYu (master)
$ git reset --hard
HEAD is now at 6c9ec76 first

9624@DESKTOP-RCIPNUP MINGW64 ~/Project/KanTuCaiChengYu (master)
$ git pull <br><br><br><br><br><br>
bash: syntax error near unexpected token `<'

9624@DESKTOP-RCIPNUP MINGW64 ~/Project/KanTuCaiChengYu (master)
$ git pull origin master
From https://gitee.com/9624/KanTuCaiChengYu
 * branch            master     -> FETCH_HEAD
Updating 6c9ec76..9fe9f31
Fast-forward
 .vs/KanTuCaiChengYu/v14/.suo                       | Bin 0 -> 27648 bytes
 Assets/Resources/chengyu/prefabs/TypeItem.prefab   | Bin 0 -> 15764 bytes
 .../Resources/chengyu/prefabs/TypeItem.prefab.meta |   8 +
 Assets/Resources/chengyu/prefabs/answerItem.prefab | Bin 0 -> 16444 bytes
 .../chengyu/prefabs/answerItem.prefab.meta         |   8 +
 Assets/Resources/config/typePanel.csv              | Bin 0 -> 10210 bytes
 Assets/Resources/config/typePanel.csv.meta         |   8 +
 Assets/Scene/chengyu.unity                         | Bin 129532 -> 141876 bytes
 Assets/Scripts/chengyu/LevelPanelManager.cs        |  31 +++
 Assets/Scripts/chengyu/LevelPanelManager.cs.meta   |  12 +
 Assets/Scripts/chengyu/MainPanelManager.cs         |  33 ++-
 Assets/Scripts/chengyu/chengyuManager.cs           | 153 +++++++++--
 KanTuCaiChengYu.CSharp.Editor.csproj               | 262 +++++++++++++++++++
 KanTuCaiChengYu.CSharp.csproj                      | 269 +++++++++++++++++++
 KanTuCaiChengYu.sln                                |  26 ++
 Library/CurrentLayout.dwlt                         | Bin 38972 -> 39044 bytes
 Library/InspectorExpandedItems.asset               | Bin 4664 -> 4664 bytes
 Library/ProjectSettings.asset                      | Bin 0 -> 37201 bytes
 .../ScriptAssemblies/Assembly-CSharp-Editor.dll    | Bin 310784 -> 310784 bytes
 .../Assembly-CSharp-Editor.dll.mdb                 | Bin 101541 -> 99976 bytes
 Library/ScriptAssemblies/Assembly-CSharp.dll       | Bin 387072 -> 388608 bytes
 Library/ScriptAssemblies/Assembly-CSharp.dll.mdb   | Bin 165498 -> 163850 bytes
 Library/assetDatabase3                             | Bin 1902632 -> 1903964 bytes
 Library/expandedItems                              | Bin 4404 -> 4764 bytes
 .../metadata/00/00000000000000002000000000000000   | Bin 4321 -> 4321 bytes
 .../metadata/00/00000000000000003000000000000000   | Bin 4313 -> 4313 bytes
 .../metadata/00/00000000000000004000000000000000   | Bin 4325 -> 4325 bytes
 .../metadata/00/00000000000000004100000000000000   | Bin 4321 -> 4321 bytes
 .../metadata/00/00000000000000005100000000000000   | Bin 4329 -> 4329 bytes
 .../metadata/00/00000000000000006000000000000000   | Bin 4321 -> 4321 bytes
 .../metadata/00/00000000000000006100000000000000   | Bin 4325 -> 4325 bytes
 .../metadata/00/00000000000000007000000000000000   | Bin 4321 -> 4321 bytes
 .../metadata/00/00000000000000007100000000000000   | Bin 4337 -> 4337 bytes
 .../metadata/00/00000000000000008000000000000000   | Bin 4325 -> 4325 bytes
 .../metadata/00/00000000000000008100000000000000   | Bin 4325 -> 4325 bytes
 .../metadata/00/00000000000000009000000000000000   | Bin 4325 -> 4325 bytes
 .../metadata/00/0000000000000000a000000000000000   | Bin 4325 -> 4325 bytes
 .../metadata/00/0000000000000000a100000000000000   | Bin 4337 -> 4337 bytes
 .../metadata/00/0000000000000000b000000000000000   | Bin 4337 -> 4337 bytes
 .../metadata/00/0000000000000000c000000000000000   | Bin 4325 -> 4325 bytes
 .../metadata/05/052d5486bc8058241be83db49f7d9c12   | Bin 0 -> 5233 bytes
 .../05/052d5486bc8058241be83db49f7d9c12.info       | Bin 0 -> 625 bytes
 .../metadata/1b/1b6f172e686d5cb4bbacda32e2e50bf5   | Bin 0 -> 14536 bytes
 .../1b/1b6f172e686d5cb4bbacda32e2e50bf5.info       | Bin 0 -> 592 bytes
 .../metadata/ad/adcc0648a89f2eb458e52ecebd06aa1a   | Bin 0 -> 4276 bytes
 .../ad/adcc0648a89f2eb458e52ecebd06aa1a.info       | Bin 0 -> 1172 bytes
 .../metadata/b0/b05fb7379fb67e940b4aee1f2c198909   | Bin 6537 -> 7317 bytes
 .../metadata/e6/e63ac16e139ff474d84c31c08622d2da   | Bin 0 -> 4284 bytes
 .../e6/e63ac16e139ff474d84c31c08622d2da.info       | Bin 0 -> 888 bytes
 .../metadata/e9/e9c4b5f50114d3f46a38611952659dec   | Bin 15405 -> 19153 bytes
 .../shadercompiler-UnityShaderCompiler.exe0.log    | 290 ---------------------
 ProjectSettings/AudioManager.asset                 | Bin 0 -> 4140 bytes
 ProjectSettings/ClusterInputManager.asset          | Bin 0 -> 4104 bytes
 ProjectSettings/DynamicsManager.asset              | Bin 0 -> 4276 bytes
 ProjectSettings/EditorBuildSettings.asset          | Bin 0 -> 4104 bytes
 ProjectSettings/EditorSettings.asset               | Bin 0 -> 4212 bytes
 ProjectSettings/GraphicsSettings.asset             | Bin 0 -> 4256 bytes
 ProjectSettings/InputManager.asset                 | Bin 0 -> 5520 bytes
 ProjectSettings/NavMeshAreas.asset                 | Bin 0 -> 4384 bytes
 ProjectSettings/NetworkManager.asset               | Bin 0 -> 4112 bytes
 ProjectSettings/Physics2DSettings.asset            | Bin 0 -> 4308 bytes
 ProjectSettings/ProjectSettings.asset              | Bin 0 -> 37201 bytes
 ProjectSettings/ProjectVersion.txt                 |   2 +
 ProjectSettings/QualitySettings.asset              | Bin 0 -> 5060 bytes
 ProjectSettings/TagManager.asset                   | Bin 0 -> 4324 bytes
 ProjectSettings/TimeManager.asset                  | Bin 0 -> 4112 bytes
 ProjectSettings/UnityAdsSettings.asset             | Bin 0 -> 4116 bytes
 ProjectSettings/UnityConnectSettings.asset         | Bin 0 -> 4116 bytes
 68 files changed, 783 insertions(+), 319 deletions(-)
 create mode 100644 .vs/KanTuCaiChengYu/v14/.suo
 create mode 100644 Assets/Resources/chengyu/prefabs/TypeItem.prefab
 create mode 100644 Assets/Resources/chengyu/prefabs/TypeItem.prefab.meta
 create mode 100644 Assets/Resources/chengyu/prefabs/answerItem.prefab
 create mode 100644 Assets/Resources/chengyu/prefabs/answerItem.prefab.meta
 create mode 100644 Assets/Resources/config/typePanel.csv
 create mode 100644 Assets/Resources/config/typePanel.csv.meta
 create mode 100644 Assets/Scripts/chengyu/LevelPanelManager.cs
 create mode 100644 Assets/Scripts/chengyu/LevelPanelManager.cs.meta
 create mode 100644 KanTuCaiChengYu.CSharp.Editor.csproj
 create mode 100644 KanTuCaiChengYu.CSharp.csproj
 create mode 100644 KanTuCaiChengYu.sln
 create mode 100644 Library/ProjectSettings.asset
 create mode 100644 Library/metadata/05/052d5486bc8058241be83db49f7d9c12
 create mode 100644 Library/metadata/05/052d5486bc8058241be83db49f7d9c12.info
 create mode 100644 Library/metadata/1b/1b6f172e686d5cb4bbacda32e2e50bf5
 create mode 100644 Library/metadata/1b/1b6f172e686d5cb4bbacda32e2e50bf5.info
 create mode 100644 Library/metadata/ad/adcc0648a89f2eb458e52ecebd06aa1a
 create mode 100644 Library/metadata/ad/adcc0648a89f2eb458e52ecebd06aa1a.info
 create mode 100644 Library/metadata/e6/e63ac16e139ff474d84c31c08622d2da
 create mode 100644 Library/metadata/e6/e63ac16e139ff474d84c31c08622d2da.info
 create mode 100644 ProjectSettings/AudioManager.asset
 create mode 100644 ProjectSettings/ClusterInputManager.asset
 create mode 100644 ProjectSettings/DynamicsManager.asset
 create mode 100644 ProjectSettings/EditorBuildSettings.asset
 create mode 100644 ProjectSettings/EditorSettings.asset
 create mode 100644 ProjectSettings/GraphicsSettings.asset
 create mode 100644 ProjectSettings/InputManager.asset
 create mode 100644 ProjectSettings/NavMeshAreas.asset
 create mode 100644 ProjectSettings/NetworkManager.asset
 create mode 100644 ProjectSettings/Physics2DSettings.asset
 create mode 100644 ProjectSettings/ProjectSettings.asset
 create mode 100644 ProjectSettings/ProjectVersion.txt
 create mode 100644 ProjectSettings/QualitySettings.asset
 create mode 100644 ProjectSettings/TagManager.asset
 create mode 100644 ProjectSettings/TimeManager.asset
 create mode 100644 ProjectSettings/UnityAdsSettings.asset
 create mode 100644 ProjectSettings/UnityConnectSettings.asset

9624@DESKTOP-RCIPNUP MINGW64 ~/Project/KanTuCaiChengYu (master)
$

 

<think>我们正在讨论如何使用Git更新本地代码仓库。根据引用内容,更新本地代码通常涉及两个主要操作:拉取远程仓库的最新更改(pull)和将本地更改推送到远程仓库(push)。用户询问的是“更新本地代码”,因此重点应放在如何获取远程仓库的最新更改到本地。 根据引用[1]:“当远端仓库发生更新时,我们拉取下的代码仍然是原来的仓库代码,这时我们又要如何更新我们本地的代码呢?” 答案就是使用`git pull`命令。 引用[2]也提到:“push失败的话先将远程代码pull到本地再push。” 这说明了在推送之前先拉取远程更新以避免冲突的重要性。 引用[3]和[4]都提到了`git pull`命令的使用。 因此,更新本地代码仓库的基本步骤是: 1. 确保当前在正确的分支上(使用`git checkout <分支名>`切换分支,如果需要)。 2. 使用`git pull`命令从远程仓库拉取最新代码。 如果本地有未提交的更改,直接执行`git pull`可能会失败(因为拉取可能会覆盖本地更改)。因此,通常的做法是先提交或贮藏(stash)本地更改,然后再拉取。 步骤详细说明: 1. 检查当前状态:`git status` 查看是否有未提交的更改。 2. 如果有未提交的更改,可以选择: a. 提交更改:`git add .` 然后 `git commit -m "提交信息"` b. 或者贮藏更改(临时保存):`git stash` 3. 拉取远程更新:`git pull origin <分支名>` (如果当前分支已经跟踪了远程分支,可以简写为`git pull`) 4. 如果之前贮藏了更改,现在可以恢复:`git stash pop`(这可能会产生冲突,需要手动解决) 如果本地没有未提交的更改,则直接执行第3步即可。 另外,引用[5]提到了强制覆盖远程仓库的方法(使用`git push --force`),但这通常用于覆盖远程仓库(而不是更新本地仓库),且需要谨慎使用,因为它会覆盖远程的历史记录。 所以,针对用户的问题“如何使用Git更新本地代码仓库”,核心步骤是使用`git pull`命令。 注意:在拉取之前,确保当前分支已经跟踪了远程分支。如果没有,需要指定远程仓库和分支。 示例: 1. 切换到要更新的分支:`git checkout main` 2. 拉取远程最新代码:`git pull origin main` 或者如果已经设置了上游分支,直接`git pull` 如果还没有设置远程仓库,需要先添加远程仓库(通常在克隆时已经设置): - 查看远程仓库:`git remote -v` - 如果没有,添加远程仓库:`git remote add origin <远程仓库URL>` 总结步骤: 1. 确保在正确的分支上:`git checkout <你的分支>` 2. 拉取更新:`git pull` 如果遇到冲突,需要解决冲突后再提交。 最后,生成相关问题。</think>要使用 Git 更新本地代码仓库,主要涉及从远程仓库获取最新更改的操作。以下是详细步骤和注意事项: ### 🔄 更新本地代码的核心步骤 1. **切换到目标分支**(确保在需要更新的分支上操作): ```bash git checkout main # 或你的分支名(如dev/master) ``` 2. **拉取远程更新**(核心操作): ```bash git pull origin <分支名> # 示例:git pull origin main ``` - 自动合并远程最新代码到本地[^1][^2] - 等价于 `git fetch` + `git merge` 的组合操作 - 首次拉取需指定远程仓库:`git pull https://github.com/user/repo.git main` ### ⚠️ 常见场景处理 1. **本地无修改时**: ```bash git pull # 简写形式(当已设置上游分支跟踪) ``` 2. **本地有未提交修改时**: ```bash git stash # 暂存本地修改 git pull # 拉取更新 git stash pop # 恢复暂存内容(可能需手动解决冲突) ``` 3. **强制覆盖本地更改**(谨慎使用): ```bash git reset --hard origin/main # 丢弃本地所有修改,强制与远程一致[^5] ``` ### 🛠️ 辅助操作 1. **查看更新状态**: ```bash git status # 检查更新后的状态 git log # 查看提交历史[^4] ``` 2. **设置上游分支**(简化后续操作): ```bash git branch -u origin/main # 设置当前分支跟踪远程main分支 ``` ### 📌 关键注意事项 1. **冲突处理**: - 拉取时若提示冲突,需手动编辑冲突文件 - 解决后执行 `git add <文件>` 和 `git commit` 2. **分支一致性**: - 确保本地分支与远程分支同名 - 查看远程分支:`git branch -r` 3. **安全更新**: - 推荐先提交本地修改再拉取更新,避免覆盖工作[^2] - 定期运行 `git fetch` 查看远程变更(不自动合并) > 示例完整流程: > ```bash > git checkout dev > git stash # 可选(保存工作) > git pull origin dev > git stash pop # 可选(恢复工作) > git status # 验证更新 > ```
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