# Mini-project #6 - Blackjack
import simplegui
import random
# load card sprite - 936x384 - source: jfitz.com
CARD_SIZE = (72, 96)
CARD_CENTER = (36, 48)
card_images = simplegui.load_image("http://storage.googleapis.com/codeskulptor-assets/cards_jfitz.png")
CARD_BACK_SIZE = (72, 96)
CARD_BACK_CENTER = (36, 48)
card_back = simplegui.load_image("http://storage.googleapis.com/codeskulptor-assets/card_jfitz_back.png")
# initialize some useful global variables
in_play = False
outcome = ""
score = 0
# define globals for cards
SUITS = ('C', 'S', 'H', 'D')
RANKS = ('A', '2', '3', '4', '5', '6', '7', '8', '9', 'T', 'J', 'Q', 'K')
VALUES = {'A':1, '2':2, '3':3, '4':4, '5':5, '6':6, '7':7, '8':8, '9':9, 'T':10, 'J':10, 'Q':10, 'K':10}
# define card class
class Card:
def __init__(self, suit, rank):
if (suit in SUITS) and (rank in RANKS):
self.suit = suit
self.rank = rank
else:
self.suit = None
self.rank = None
print "Invalid card: ", suit, rank
def __str__(self):
return self.suit + self.rank
def get_suit(self):
return self.suit
def get_rank(self):
return self.rank
def draw(self, canvas, pos):
card_loc = (CARD_CENTER[0] + CARD_SIZE[0] * RANKS.index(self.rank),
CARD_CENTER[1] + CARD_SIZE[1] * SUITS.index(self.suit))
canvas.draw_image(card_images, card_loc, CARD_SIZE, [pos[0] + CARD_CENTER[0], pos[1] + CARD_CENTER[1]], CARD_SIZE)
# define hand class
class Hand:
def __init__(self):
self.hand_card = []
def __str__(self):
ret_str = "Hand contains"
for card in self.hand_card:
ret_str += "" + card.get_suit() + card.get_rank()
return ret_str
def add_card(self, card):
self.hand_card.append(card)
def get_value(self):
has_ace =False
hand_value =0
for card in self.hand_card:
hand_value += VALUES[card.get_rank()]
if card.get_rank() == 'A':
cas_ace = True
if has_ace == False:
return hand_value
else:
if hand_value <= 21:
return hand_value + 10
else:
return hand_value
def draw(self,canvas,pos):
for i, card in enumerate(self.hand_card):
if i < 5:
card.draw(canvas,(pos[0]+i*1.35*CARD_SIZE[0],pos[1]))
else:
card.draw(canvas,(pos[0]+(i%5)*1.35*CARD_SIZE[0],
pos[1]+1.2*CARD_SIZE[1]))
# define deck class
class Deck:
def __init__(self):
self.deck_card = [Card(suit,rank) for suit in SUITS for rank in RANKS]
def shuffle(self):
random.shuffle(self.deck_card)
def deal_card(self):
if len(self.deck_card)>0:
return self.deck_card.pop(0)
else:
print "deck_card is empty"
return None
def __str__(self):
ret_str = "Deck contains"
for card in self.deck_card:
ret_str += "" + card.get_suit() + card.get_rank()
return ret_str
#define event handlers for buttons
def deal():
global outcome, in_play,dealer,player, deck, tips, score
if in_play is True:
score -= 1
dealer,player = Hand(), Hand()
deck = Deck()
deck.shuffle()
outcome = ""
tips = "Hit or stands?"
in_play = True
player.add_card(deck.deal_card())
dealer.add_card(deck.deal_card())
player.add_card(deck.deal_card())
dealer.add_card(deck.deal_card())
def hit():
global player, deck, in_play,outcome, tips, score
if in_play is True and player.get_value() <= 21:
player.add_card(deck.deal_card())
if player.get_value()> 21:
outcome = "You went bust and lose"
tips = "New deal?"
in_play = False
score -= 1
def stand():
global in_play,dealer,player,outcome,tips,score
if in_play is True:
while dealer.get_value()<17:
dealer.add_card(deck.deal_card())
dealer_value = dealer.get_value()
if dealer_value > 21:
outcome = "Dealer went bust, You win"
score += 1
else:
player_value = player.get_value()
if player_value <= dealer_value:
outcome = "you lose"
score -= 1
else:
outcome = "you win"
score += 1
tips = "New deal?"
in_play = False
# draw handler
def draw(canvas):
canvas.draw_text("BlackJack",(100,40),40,"Blue")
canvas.draw_text("Score"+str(score),(400,40),30,"Black")
canvas.draw_text("Dealer",(60,80),30,"Black")
canvas.draw_text(outcome,(200,80),30,"Red")
dealer.draw(canvas,(60,100))
if in_play is True:
card_loc = (CARD_BACK_CENTER[0]+CARD_BACK_SIZE[0],
CARD_BACK_CENTER[1])
canvas.draw_image(card_back,card_loc,CARD_BACK_SIZE,
[60+CARD_BACK_CENTER[0],100+CARD_BACK_CENTER[1]],
CARD_BACK_SIZE)
canvas.draw_text(outcome,(200,80),30,"Red")
canvas.draw_text("player",(60,350),30,"Black")
canvas.draw_text(tips,(200,350),30,"Black")
player.draw(canvas,(60,370))
# initialization frame
frame = simplegui.create_frame("Blackjack", 600, 600)
frame.set_canvas_background("Green")
#create buttons and canvas callback
frame.add_button("Deal", deal, 200)
frame.add_button("Hit", hit, 200)
frame.add_button("Stand", stand, 200)
frame.set_draw_handler(draw)
# get things rolling
deal()
frame.start()
# remember to review the gradic rubric
import simplegui
import random
# load card sprite - 936x384 - source: jfitz.com
CARD_SIZE = (72, 96)
CARD_CENTER = (36, 48)
card_images = simplegui.load_image("http://storage.googleapis.com/codeskulptor-assets/cards_jfitz.png")
CARD_BACK_SIZE = (72, 96)
CARD_BACK_CENTER = (36, 48)
card_back = simplegui.load_image("http://storage.googleapis.com/codeskulptor-assets/card_jfitz_back.png")
# initialize some useful global variables
in_play = False
outcome = ""
score = 0
# define globals for cards
SUITS = ('C', 'S', 'H', 'D')
RANKS = ('A', '2', '3', '4', '5', '6', '7', '8', '9', 'T', 'J', 'Q', 'K')
VALUES = {'A':1, '2':2, '3':3, '4':4, '5':5, '6':6, '7':7, '8':8, '9':9, 'T':10, 'J':10, 'Q':10, 'K':10}
# define card class
class Card:
def __init__(self, suit, rank):
if (suit in SUITS) and (rank in RANKS):
self.suit = suit
self.rank = rank
else:
self.suit = None
self.rank = None
print "Invalid card: ", suit, rank
def __str__(self):
return self.suit + self.rank
def get_suit(self):
return self.suit
def get_rank(self):
return self.rank
def draw(self, canvas, pos):
card_loc = (CARD_CENTER[0] + CARD_SIZE[0] * RANKS.index(self.rank),
CARD_CENTER[1] + CARD_SIZE[1] * SUITS.index(self.suit))
canvas.draw_image(card_images, card_loc, CARD_SIZE, [pos[0] + CARD_CENTER[0], pos[1] + CARD_CENTER[1]], CARD_SIZE)
# define hand class
class Hand:
def __init__(self):
self.hand_card = []
def __str__(self):
ret_str = "Hand contains"
for card in self.hand_card:
ret_str += "" + card.get_suit() + card.get_rank()
return ret_str
def add_card(self, card):
self.hand_card.append(card)
def get_value(self):
has_ace =False
hand_value =0
for card in self.hand_card:
hand_value += VALUES[card.get_rank()]
if card.get_rank() == 'A':
cas_ace = True
if has_ace == False:
return hand_value
else:
if hand_value <= 21:
return hand_value + 10
else:
return hand_value
def draw(self,canvas,pos):
for i, card in enumerate(self.hand_card):
if i < 5:
card.draw(canvas,(pos[0]+i*1.35*CARD_SIZE[0],pos[1]))
else:
card.draw(canvas,(pos[0]+(i%5)*1.35*CARD_SIZE[0],
pos[1]+1.2*CARD_SIZE[1]))
# define deck class
class Deck:
def __init__(self):
self.deck_card = [Card(suit,rank) for suit in SUITS for rank in RANKS]
def shuffle(self):
random.shuffle(self.deck_card)
def deal_card(self):
if len(self.deck_card)>0:
return self.deck_card.pop(0)
else:
print "deck_card is empty"
return None
def __str__(self):
ret_str = "Deck contains"
for card in self.deck_card:
ret_str += "" + card.get_suit() + card.get_rank()
return ret_str
#define event handlers for buttons
def deal():
global outcome, in_play,dealer,player, deck, tips, score
if in_play is True:
score -= 1
dealer,player = Hand(), Hand()
deck = Deck()
deck.shuffle()
outcome = ""
tips = "Hit or stands?"
in_play = True
player.add_card(deck.deal_card())
dealer.add_card(deck.deal_card())
player.add_card(deck.deal_card())
dealer.add_card(deck.deal_card())
def hit():
global player, deck, in_play,outcome, tips, score
if in_play is True and player.get_value() <= 21:
player.add_card(deck.deal_card())
if player.get_value()> 21:
outcome = "You went bust and lose"
tips = "New deal?"
in_play = False
score -= 1
def stand():
global in_play,dealer,player,outcome,tips,score
if in_play is True:
while dealer.get_value()<17:
dealer.add_card(deck.deal_card())
dealer_value = dealer.get_value()
if dealer_value > 21:
outcome = "Dealer went bust, You win"
score += 1
else:
player_value = player.get_value()
if player_value <= dealer_value:
outcome = "you lose"
score -= 1
else:
outcome = "you win"
score += 1
tips = "New deal?"
in_play = False
# draw handler
def draw(canvas):
canvas.draw_text("BlackJack",(100,40),40,"Blue")
canvas.draw_text("Score"+str(score),(400,40),30,"Black")
canvas.draw_text("Dealer",(60,80),30,"Black")
canvas.draw_text(outcome,(200,80),30,"Red")
dealer.draw(canvas,(60,100))
if in_play is True:
card_loc = (CARD_BACK_CENTER[0]+CARD_BACK_SIZE[0],
CARD_BACK_CENTER[1])
canvas.draw_image(card_back,card_loc,CARD_BACK_SIZE,
[60+CARD_BACK_CENTER[0],100+CARD_BACK_CENTER[1]],
CARD_BACK_SIZE)
canvas.draw_text(outcome,(200,80),30,"Red")
canvas.draw_text("player",(60,350),30,"Black")
canvas.draw_text(tips,(200,350),30,"Black")
player.draw(canvas,(60,370))
# initialization frame
frame = simplegui.create_frame("Blackjack", 600, 600)
frame.set_canvas_background("Green")
#create buttons and canvas callback
frame.add_button("Deal", deal, 200)
frame.add_button("Hit", hit, 200)
frame.add_button("Stand", stand, 200)
frame.set_draw_handler(draw)
# get things rolling
deal()
frame.start()
# remember to review the gradic rubric