网上看到了一些冰冻的模型 不太适合移动端,所以优化了一下,在次记录一下

Shader "KriptoFX/RFX4/Decal/IceMobile" {
Properties{
_Color("Main Color", Color) = (1,1,1,1)
[HDR]_ReflectColor("Reflection Color", Color) = (1,1,1,0.5)
_MainTex("Base (RGB) Emission Tex (A)", 2D) = "white" {}
_Cube("Reflection Cubemap", Cube) = "" {}
_BumpMap("Normalmap", 2D) = "bump" {}
_Cutoff("Cutoff", Range(0, 1)) = 0.5
_Alpha ("Alpha",range(0,1)) = 0
}
SubShader{
Pass{
Tags{ "Queue" = "Transparent" }
Blend SrcAlpha OneMinusSrcAlpha
Cull Back
ZWrite Off
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#include "UnityCG.cginc"
struct appdata_t {
float4 vertex : POSITION;
float2 texcoord: TEXCOORD0;
half4 color : COLOR;
float3 normal : NORMAL;
};

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