类型转换在 Swift 中使用 is 和 as ,分别提供了一种方式去检查值的类型或者转换它的类型。
为类型转换定义类层次
将类型转换用在类和子类的层次结构上,检查特定类实例的类型并且转换这个类实例的类型成为这个层次结构中的其他类型.
class MediaItem {
var name: String
init(name: String) {
self.name = name
}
}
class Movie: MediaItem {
var director: String
init(name: String, director: String) {
self.director = director
super.init(name: name)
}
}
class Song: MediaItem {
var artist: String
init(name: String, artist: String) {
self.artist = artist
super.init(name: name)
}
}
let library = [
Movie(name: "Casablanca", director: "Michael Curtiz"),
Song(name: "Blue Suede Shoes", artist: "Elvis Presley"),
Movie(name: "Citizen Kane", director: "Orson Welles"),
Song(name: "The One And Only", artist: "Chesney Hawkes"),
Song(name: "Never Gonna Give You Up", artist: "Rick Astley")
]
print(type(of: library)) //Array<MediaItem>
检查类型
用类型检查操作符(is)来检查一个实例是否属于特定子类型。若实例属于那个子类型,类型检查操作符返回 true,否则返回 false。
class MediaItem {
var name: String
init(name: String) {
self.name = name
}
}
class Movie: MediaItem {
var director: String
init(name: String, director: String) {
self.director = director
super.init(name: name)
}
}
class Song: MediaItem {
var artist: String
init(name: String, artist: String) {
self.artist = artist
super.init(name: name)
}
}
let library = [
Movie(name: "Casablanca", director: "Michael Curtiz"),
Song(name: "Blue Suede Shoes", artist: "Elvis Presley"),
Movie(name: "Citizen Kane", director: "Orson Welles"),
Song(name: "The One And Only", artist: "Chesney Hawkes"),
Song(name: "Never Gonna Give You Up", artist: "Rick Astley")
]
var movieCount = 0
var songCount = 0
for item in library{
if item is Movie {
movieCount += 1
}else if item is Song {
songCount += 1
}
}
print("Media library contains \(movieCount) movies and \(songCount) songs") //Media library contains 2 movies and 3 songs
向下转型
某类型的一个常量或变量可能在幕后实际上属于一个子类。当确定是这种情况时,你可以尝试用类型转换操作符(as? 或 as!)向下转到它的子类型。
因为向下转型可能会失败,类型转型操作符带有两种不同形式。条件形式 as? 返回一个试图向下转成的类型的可选值。强制形式 as! 把试图向下转型和强制解包转换结果结合为一个操作。
for item in library {
if let movie = item as? Movie {
print("Movie: \(movie.name), dir. \(movie.director)")
} else if let song = item as? Song {
print("Song: \(song.name), by \(song.artist)")
}
}
//Movie: Casablanca, dir. Michael Curtiz
//Song: Blue Suede Shoes, by Elvis Presley
//Movie: Citizen Kane, dir. Orson Welles
//Song: The One And Only, by Chesney Hawkes
//Song: Never Gonna Give You Up, by Rick Astley
Any 和 AnyObject 的类型转换
不确定类型特殊的类型别名:
1.Any 可以表示任何类型,包括函数类型。
2.AnyObject 可以表示任何类类型的实例。
var things = [Any]()
things.append(0)
things.append(0.0)
things.append(42)
things.append(3.14159)
things.append("hello")
things.append((3.0, 5.0))
things.append(Movie(name: "Ghostbusters", director: "Ivan Reitman"))
things.append({ (name: String) -> String in "Hello, \(name)" })
for thing in things {
switch thing {
case 0 as Int:
print("zero as an Int")
case 0 as Double:
print("zero as a Double")
case let someInt as Int:
print("an integer value of \(someInt)")
case let someDouble as Double where someDouble > 0:
print("a positive double value of \(someDouble)")
case is Double:
print("some other double value that I don't want to print")
case let someString as String:
print("a string value of \"\(someString)\"")
case let (x, y) as (Double, Double):
print("an (x, y) point at \(x), \(y)")
case let movie as Movie:
print("a movie called \(movie.name), dir. \(movie.director)")
case let stringConverter as (String) -> String:
print(stringConverter("Michael"))
default:
print("something else")
}
}
//zero as an Int
//zero as a Double
//an integer value of 42
//a positive double value of 3.14159
//a string value of "hello"
//an (x, y) point at 3.0, 5.0
//a movie called Ghostbusters, dir. Ivan Reitman
//Hello, Michael
Any 类型可以表示所有类型的值,包括可选类型。
let optionalNumber: Int? = 3
things.append(optionalNumber) // 警告
things.append(optionalNumber as Any) // 没有警告
嵌套类型:
嵌套类型,可以在支持的类型中定义嵌套的枚举、类和结构体。
要在一个类型中嵌套另一个类型,将嵌套类型的定义写在其外部类型的 {} 内,而且可以根据需要定义多级嵌套。
//嵌套类型
struct BlackjackCard {
enum Suit: Character {
//嵌套Suit枚举 扑克牌四种花色,花色符号
case spades = "♠", hearts = "♡", diamonds = "♢", clubs = "♣"
}
//嵌套 Rank 枚举 描述扑克牌从Ace~10,J,Q,K
enum Rank: Int {
case two = 2, three, four, five, six, seven, eight, nine, ten
case jack, queen, king, ace
struct Values {
let first: Int,second: Int?
}
var values: Values{
switch self {
case .ace:
return Values(first: 1, second: 11)
case .jack, .queen, .king:
return Values(first: 10, second: nil)
default:
return Values(first: self.rawValue, second: nil)
}
}
}
let rank: Rank, suit: Suit
var description: String {
var output = "suit is \(suit.rawValue),"
output += "value is \(rank.values.first)"
if let second = rank.values.second {
output += "or\(second)"
}
return output
}
}
let theAceOfSpades = BlackjackCard(rank: .ace, suit: .spades)
print("The AceOfSpades: \(theAceOfSpades.description)") //TheAceOfSpades: suit is ♠,value is 1or11
引用嵌套类型
let heartsSymbol = BlackjackCard.Suit.hearts.rawValue //红心符号为“♡“