Unity项目内,全局搜索预制体 var title = ""; var progress = 0; var files = SearchFiles(Application.dataPath, new []{"*.prefab"}); EditorUtility.DisplayProgressBar(title, assetPath, ++progress / filesCount); EditorUtility.ClearProgressBar(); 想全局遍历(旧)-新 delegate bool TransformCallback(Transform tran,string fullPath); /// <summary> /// 遍历子节点用 /// </summary> /// <param name="tran"></param> /// <param name="cb"></param> /// <returns>若return true,则中断</returns> static bool LoopChild(Transform tran, string fullPath,TransformCallback cb) { bool ret = cb(tran,fullPath);//先返回父节点,再返回子节点 //if (ret == true) return true; for(int i=0;i<tran.childCount;i+&#